=======================================================================================
TECH AREA DATA FILE
=======================================================================================
Starcraft Game

89 libre

141 5093 106113 300303 205210 9918

carrier battle used
capship used

300 * starcraft activation
99990 = Ship Upgrading
99991 = Material Alternance

301 * protoss
302 * terran
303 * zerg

   205 + gravity project	   206 + nano-builders
   207 + amirin   208 + olaron   209 + mian   210 + rigeld
    1 - Psychic
    2 - Deeply Religious
    3 - Temporal Knowledge
    4 - Crystallurgy
    5 - Organic Manipulation

    6 - Naturals (not a pirat)
    7 - Pirate 
    8 - Nomads
    9 - Living ship
   10 - Big thinking
   11 - Expanded automotion
   12 - Tiny race
   13 - Pack rats
   14 - Fighters Culture
   15 - Standard SEIV technology
   17 - Advanced AI
   18 - Energy Race
   19 - monster (AI only)
   20 - monster
   24 - star wars		   28 - xxx
   25 - empire		   29 - xxx
   26 - rebel		   30 - xxx
   27 - outlaw		   31 - xxx

	32 - borg
	33 - breen
	34 - cardassian
	35 - federation
	36 - ferengi
	37 - klington
	38 - romulian
	39 - tholian
	40 - general
	41 - borg monster

   106 - advanced technology
   107 - Chillian technology
   108 - Phosna technology
   109 - Ignacra technology
   110 - Eneron technology
   111 - Oxidran technology
   112 - Borak technology
   113 - misc technology

   50 -	Abbai			   51 -	Belt Alliance
   52 -	Brakiri		   53 -	Cascor
   54 -	Centauri		   55 -	Dilgar
   56 -	Drakh			   57 -	Drazi
   58 -	Earth Alliance	   59 -	Gaim
   60 -	Grom			   61 -	Hurr
   62 -	Hyach 			   63 -	Ipsha
   64 -	Kirishiac		   65 -	Llort
   66 -	Lumati			   67 -	Markab
   68 -	Minbari		   69 -	Moradi
   70 -	Narn			   71 -	Orieni
   72 -	Pak'ma'ra	   	   73 -	Raiders
   74 -	Shadow			   75 -	Streib
   76 -	Third Space Aliens	   77 -	Torata
   78 -	Torvalus		   79 -	Vorlon
   80 -	Vree			   81 -	Yolu
   82 -	Descari		   83 -	Shag'Toth (Soul Hunters)
   84 -	Technomage		   85 -	Sh'Lassa
   86 -	Walker			   87 -	Mind Rider
   88 -	Triad			   89 -
   90 -	B5 Ancient Race	   91 -	B5 Standard Race
   92 -	B5 Nomadic Race	   93 -	B5 Psychic Race

   9918 - Ultra Space Yards (for AI only)

Unique Areas ( Ancients Sciences )
1 - Massive Shield Depleting Weapons
2 - Massive Engine Destroying Weapons
3 - Neural Computer Interface
4 - Massive Planetary Shielding
5 - Massive Afterburners
6 - Stellar Gate
7 - Massive Baseship Construction
8 - Advanced Repair (Drones)
9 - Warp Space Cargo
10 - Massive Mineral Miner Facility
11 - Massive Organics Farm Facility
12 - Massive Radioactives Extraction Facility
13 - Advanced Restructuring Plant
14 - Dark Matter Fuel
15 - Micro Master Computers
16 - Massive Energy Dampner Weapons
17 - Massive Planetary Bases
18 - Massive Weapon Overloading Weapons
19 - Massive Shield Disrupting Weapons
20 - Cure for Nano-Plague
21 - Ancient Machine
22 - Ship Automation
23 - Stellar Balancer
24 - Ancient Neurotech
25 - Bio-Mechanoids
26 - Plasma Machanics
27 - 
28 - 
29 - 
30 - 
=======================================================================================
*BEGIN*
=======================================================================================

Name                  := Rock Planet Colonization
Group                 := Applied Science
Description           := Creation of colonies which can survive on rock based planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ice Planet Colonization
Group                 := Applied Science
Description           := Creation of colonies which can survive on ice based planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Gas Giant Colonization
Group                 := Applied Science
Description           := Creation of colonies which can survive within gas giant planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ship Construction
Group                 := Applied Science
Description           := The construction of starships and their support components.
Maximum Level         := 15
Level Cost            := 10000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Base Construction
Group                 := Applied Science
Description           := The construction of bases which exist completely in space.
Maximum Level         := 7
Level Cost            := 50000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Fighters
Group                 := Applied Science
Description           := The construction of fighter vehicles and their support components.
Maximum Level         := 10
Level Cost            := 40000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Troops
Group                 := Applied Science
Description           := The construction of ground troops used to capture planets.
Maximum Level         := 6
Level Cost            := 20000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Mines
Group                 := Applied Science
Description           := The construction of small space mines.
Maximum Level         := 10
Level Cost            := 50000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Monolithic Construction
Group                 := Applied Science
Description           := The construction of massive facilities and projects.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Weapon Platforms
Group                 := Applied Science
Description           := The construction of planet-based weapons platforms.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Satellites
Group                 := Applied Science
Description           := The construction of satellites to be dropped in space.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Space Yards
Group                 := Applied Science
Description           := Technology to construct Space Yards, which in turn construct all the structures and vehicles for an empire.
Maximum Level         := 6
Level Cost            := 100000
Start Level           := 0
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Cargo
Group                 := Applied Science
Description           := The ability to store and transport cargo through space.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Repair
Group                 := Applied Science
Description           := The ability to repair damage to ships and bases in space.
Maximum Level         := 6
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Resupply
Group                 := Applied Science
Description           := Equipment necessary to resupply ship in space.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Propulsion
Group                 := Applied Science
Description           := The use of ions to propel a starship through space.
Maximum Level         := 23
Level Cost            := 5000
Start Level           := 0
Raise Level           := 5
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Engineering
Group                 := Applied Science
Description           := Engineering Depts on a ship provide control, repair and extra movement.
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Repair
Tech Level Req 1      := 2

Name                  := Armor
Group                 := Applied Science
Description           := Standard alloy based armor used on the exterior of a starship.
Maximum Level         := 11
Level Cost            := 5000
Start Level           := 0
Raise Level           := 4
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Chemistry
Tech Level Req 1      := 1

Name                  := Shields
Group                 := Applied Science
Description           := Protective energy barrier which surrounds a starship or base.
Maximum Level         := 16
Level Cost            := 10000
Start Level           := 0
Raise Level           := 4
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Cloaking
Group                 := Applied Science
Description           := Stealth technology which defeats EM Passive sensors.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 3

Name                  := EM Passive Advance Cloaking
Group                 := Applied Science
Description           := Stealth technology which defeats EM Passive sensors.
Maximum Level         := 2
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 2
Tech Area Req 2       := Advanced Military Science
Tech Level Req 2      := 1

Name                  := EM Active Advance Cloaking
Group                 := Applied Science
Description           := Stealth technology which defeats EM Active sensors.
Maximum Level         := 2
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 2
Tech Area Req 2       := Sensors
Tech Level Req 2      := 1

Name                  := Psychic Advance Cloaking
Group                 := Applied Science
Description           := Stealth technology which defeats Psychics sensors.
Maximum Level         := 2
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 2
Tech Area Req 2       := Psychic Technology
Tech Level Req 2      := 1

Name                  := Temporal Advance Cloaking
Group                 := Applied Science
Description           := Stealth technology which defeats Temporals sensors.
Maximum Level         := 2
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 2
Tech Area Req 2       := Temporal Technology
Tech Level Req 2      := 1

Name                  := Gravific Advance Cloaking
Group                 := Applied Science
Description           := Stealth technology which defeats Gravifics sensors.
Maximum Level         := 2
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 2
Tech Area Req 2       := Gravitational Technology
Tech Level Req 2      := 1

Name                  := Sensors
Group                 := Applied Science
Description           := Sensors which detect objects in space by analyzing incoming electro-magnetic waves.
Maximum Level         := 15
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Scanners
Group                 := Applied Science
Description           := Scanners which can analyze details of other starships.
Maximum Level         := 7
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 2

Name                  := Combat Support
Group                 := Applied Science
Description           := Technology used to aid ships during combat.
Maximum Level         := 14
Level Cost            := 50000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 1

Name                  := Computers
Group                 := Applied Science
Description           := Advanced computer technology used for storage and processing.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Industry
Tech Level Req 1      := 1

Name                  := Resource Manipulation
Group                 := Applied Science
Description           := Technology to convert resources from one type to another.
Maximum Level         := 3
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Chemistry
Tech Level Req 1      := 2

Name                  := Minerals Extraction
Group                 := Applied Science
Description           := The ability to extract minerals from a planet.
Maximum Level         := 10
Level Cost            := 25000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Organics Extraction
Group                 := Applied Science
Description           := The ability to grow and cultivate organic materials on a planet.
Maximum Level         := 10
Level Cost            := 25000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Radioactives Extraction
Group                 := Applied Science
Description           := The ability to locate and refine radioactive materials within a planet.
Maximum Level         := 9
Level Cost            := 25000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Deep Space Mining
Group                 := Applied Science
Description           := The extraction and recovery of resources from asteriods and uninhabited planets.
Maximum Level         := 2
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Stellar Manipulation
Group                 := Applied Science
Description           := Technology to manipulate spatial bodies. it cost 100000
Maximum Level         := 10
Level Cost            := 75000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1

Name                  := Applied Research
Group                 := Applied Science
Description           := The capability of an empire to research new technologies.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Applied Intelligence
Group                 := Applied Science
Description           := The capability of an empire to gather and perform intelligence actions.
Maximum Level         := 4
Level Cost            := 100000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Medical Technology
Group                 := Applied Science
Description           := Medical science to manipulate organic materials.
Maximum Level         := 10
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Biology
Tech Level Req 1      := 1

Name                  := Organic Technology
Group                 := Applied Science
Description           := Advanced utilization of organic forms to create structures.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 3
Racial Area           := 5
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Organic Engineering
Tech Level Req 1      := 1

Name                  := Psychic Technology
Group                 := Applied Science
Description           := Psychic ability to detect other beings and read their thoughts.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 3
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Studies
Tech Level Req 1      := 1

Name                  := Religious Technology
Group                 := Applied Science
Description           := The specific utilization of religion to achieve goals.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 3
Racial Area           := 2
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Religious Studies
Tech Level Req 1      := 1

Name                  := Temporal Technology
Group                 := Applied Science
Description           := Science of altering time streams to produce specific results.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 3
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Studies
Tech Level Req 1      := 1

Name                  := Crystalline Technology
Group                 := Applied Science
Description           := Science of using crystalline materials for construction of devices.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 3
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Crystallurgy
Tech Level Req 1      := 1

Name                  := Planet Utilization
Group                 := Applied Science
Description           := Science governing understanding and utilization of a planets resources.
Maximum Level         := 9
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Engineering
Tech Level Req 1      := 1

Name                  := Advanced Military Science
Group                 := Applied Science
Description           := The training, study, and improvement of martial practices.
Maximum Level         := 6
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 2

Name                  := Applied Political Science
Group                 := Applied Science
Description           := The process of government and its execution.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Psychology
Tech Level Req 1      := 1

Name                  := Astrophysics
Group                 := Theoretical Science
Description           := The science of astronomy dealing with the physical properties of the universe.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Biology
Group                 := Theoretical Science
Description           := Science which deals with the processes and physical characteristics of all life forms.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Chemistry
Group                 := Theoretical Science
Description           := The science dealing with the composition and properties of substances.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Construction
Group                 := Theoretical Science
Description           := The science of constructing vehicles and buildings.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Crystallurgy
Group                 := Theoretical Science
Description           := The science of manipulating crystals and their resonance waves.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Industry
Group                 := Theoretical Science
Description           := The science of creating and utilizing large scale manufacturing machinery.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Military Science
Group                 := Theoretical Science
Description           := The science of military practices and the strategic, tactical, and logistic theories that determine them.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Organic Engineering
Group                 := Theoretical Science
Description           := The technology of designing and creating organic forms to serve specific needs.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 5
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Physics
Group                 := Theoretical Science
Description           := The science dealing with the properties and interactions of matter and energy.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Planetary Engineering
Group                 := Theoretical Science
Description           := The science of designing and manipulating a planetary habitat.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Psychic Studies
Group                 := Theoretical Science
Description           := The science of mental abilities and interaction.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Psychology
Group                 := Theoretical Science
Description           := The science dealing with the mind and with mental and emotional processes.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Religious Studies
Group                 := Theoretical Science
Description           := The study of religions and belief systems.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 2
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Temporal Studies
Group                 := Theoretical Science
Description           := The study of temporal phenomenon and manipulation.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Energy Stream Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of energy.
Maximum Level         := 12
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Energy Pulse Weapons
Group                 := Weapon Technology
Description           := Weapons which fire bursts of intense energy at enemy ships.
Maximum Level         := 10
Level Cost            := 10000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Missile Weapons
Group                 := Weapon Technology
Description           := Guided missile weapons which seek after and hit enemy ships.
Maximum Level         := 10
Level Cost            := 15000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := External Mount Missile Weapons
Group                 := Weapon Technology
Description           := Practice of mounting missiles externally on a ship and thus allowing more to be mounted.
Maximum Level         := 3
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1

Name                  := Projectile Weapons
Group                 := Weapon Technology
Description           := Weapons which fire projectiles at other ships.
Maximum Level         := 10
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Torpedo Weapons
Group                 := Weapon Technology
Description           := Seeking torpedo which homes in and detonates against enemy vessels.
Maximum Level         := 12
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 1

Name                  := High-Energy Discharge Weapons
Group                 := Weapon Technology
Description           := Weapons which employ massive energy releases to damage enemy ships.
Maximum Level         := 10
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4

Name                  := Phased-Energy Weapons
Group                 := Weapon Technology
Description           := Weapons using phased-energy to bypass normal shields.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 2

Name                  := Point-Defense Weapons
Group                 := Weapon Technology
Description           := Weapons which specifically target and destroy incoming seekers.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 1

Name                  := Shield Damaging Weapons
Group                 := Weapon Technology
Description           := Weapons designed to damage shields and their generators.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 4

Name                  := Tractor\Repulser Weapons
Group                 := Weapon Technology
Description           := Weapons which move enemy vessels through space.
Maximum Level         := 9
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1

Name                  := Weapon Overloading Weapons
Group                 := Weapon Technology
Description           := Weapons designed to damage weapons on enemy ships.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 2

Name                  := Engine Overloading Weapons
Group                 := Weapon Technology
Description           := Weapons which overload and destroy the engines on enemy ships.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4

Name                  := Gravitational Weapons
Group                 := Weapon Technology
Description           := Weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 2

Name                  := Warp Weapons
Group                 := Weapon Technology
Description           := Weapons which create small warp points at the location of their targets.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 4

Name                  := Biological Weapons
Group                 := Weapon Technology
Description           := Biological weapons which attack by means of viruses and plagues.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Biology
Tech Level Req 1      := 1

Name                  := Planetary Weapons
Group                 := Weapon Technology
Description           := Weapons designed to damage planets and their inhabitants.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Unique Area           := 0
Racial Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Ship Capture
Group                 := Weapon Technology
Description           := Technology used to board and conquer other ships.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 2

Name                  := Temporal Weapons
Group                 := Weapon Technology
Description           := Weapons which use temporal manipulation to cause ill effects.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Studies
Tech Level Req 1      := 2

Name                  := Psychic Weapons
Group                 := Weapon Technology
Description           := Weapons which use psychic energy to manipulate people and ships.
Maximum Level         := 6
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Studies
Tech Level Req 1      := 2

Name                  := Computer Combat
Group                 := Weapon Technology
Description           := The ability to attack the computer components of another ship.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Computers
Tech Level Req 1      := 4

Name                  := Null-Space Weapons
Group                 := Weapon Technology
Description           := Weapons which cause rifts of null-space where they hit.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 2

Name                  := Organic Weapons
Group                 := Weapon Technology
Description           := Weapons using organic materials and delivery methods.
Maximum Level         := 10
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Organic Engineering
Tech Level Req 1      := 1

Name                  := Crystalline Weapons
Group                 := Weapon Technology
Description           := Weapons using the directed resonance waves of crystals.
Maximum Level         := 10
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Crystallurgy
Tech Level Req 1      := 1

Name                  := Troop Weapons
Group                 := Weapon Technology
Description           := Weapons employed by troops on a planet's surface.
Maximum Level         := 6
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 1

Name                  := Explosive Warheads
Group                 := Weapon Technology
Description           := Warheads which cause damage to enemy ships upon exploding.
Maximum Level         := 7
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Smaller Weapons
Group                 := Weapon Technology
Description           := Normal ship based weapons miniaturized to fit on smaller vehicles.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Massive Shield Depleting Weapons
Group                 := Ancient Technology
Description           := Weapons designed to deplete all of a target's shields.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 1
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Massive Engine Destroying Weapons
Group                 := Ancient Technology
Description           := Weapons which destroy all of the engines on enemy ships.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 2
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Neural Computer Interface
Group                 := Ancient Science
Description           := Advanced computer interface which connects ships during combat.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 3
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Massive Planetary Shielding
Group                 := Ancient Science
Description           := Massive shield generators which can protect an entire planet.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 4
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Gravitational Technology
Group                 := Applied Science
Description           := Science of manipulating gravity fields.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 2

Name                  := Stellar Harnessing 
Group                 := Applied Science
Description           := Science of utilizing the energy of stars.
Maximum Level         := 6
Level Cost            := 10000
Start Level           := 0
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1

Name                  := Drones
Group                 := Applied Science
Description           := The construction of small self-directed space vehicles.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Nano-Structures
Group                 := Applied Science
Description           := The construction of Nano-facilities, Nano-vehicles and their support components.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Nano-Builders
Tech Level Req 1      := 1

Name                  := Nano-Builders
Group                 := Theoretical Science
Description           := The studies of nano-structures.
Maximum Level         := 2
Level Cost            := 25000
Start Level           := 0
Raise Level           := 1
Racial Area           := 206
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Waves Processor
Group                 := Applied Science
Description           := The construction of waves processor.
Maximum Level         := 7
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Nano-Builders
Tech Level Req 1      := 2

Name                  := Monolinear Phased Sensors
Group                 := Applied Science
Description           := Sensors which detect objects in space by analyzing incoming monolinear phased waves.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 15

Name                  := Bilinear Phased Sensors
Group                 := Applied Science
Description           := Sensors which detect objects in space by analyzing incoming bilinear phased waves.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Monolinear Phased Sensors
Tech Level Req 1      := 1

Name                  := Trilinear Phased Sensors
Group                 := Applied Science
Description           := Sensors which detect objects in space by analyzing incoming trilinear phased waves.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Bilinear Phased Sensors
Tech Level Req 1      := 1

Name                  := Quadrilinear Phased Sensors
Group                 := Applied Science
Description           := Sensors which detect objects in space by analyzing incoming quadrilinear phased waves.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Trilinear Phased Sensors
Tech Level Req 1      := 1

Name                  := Pentalinear Phased Sensors
Group                 := Applied Science
Description           := Sensors which detect objects in space by analyzing incoming pentalinear phased waves.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Quadrilinear Phased Sensors
Tech Level Req 1      := 1

Name                  := Amirin's Touch
Group                 := Theoretical Science
Description           := The conscience of Amirin's Touch.
Maximum Level         := 1
Level Cost            := 1
Start Level           := 0
Raise Level           := 1
Racial Area           := 207
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Olaron's Touch
Group                 := Theoretical Science
Description           := The conscience of Olaron's Touch.
Maximum Level         := 1
Level Cost            := 1
Start Level           := 0
Raise Level           := 1
Racial Area           := 208
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Mian's Touch
Group                 := Theoretical Science
Description           := The conscience of Mian's Touch.
Maximum Level         := 1
Level Cost            := 1
Start Level           := 0
Raise Level           := 1
Racial Area           := 209
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Rigeld's Touch
Group                 := Theoretical Science
Description           := The conscience of Rigeld's Touch.
Maximum Level         := 1
Level Cost            := 1
Start Level           := 0
Raise Level           := 1
Racial Area           := 210
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Angel's fury
Group                 := Theoretical Science
Description           := The Angel's fury allows super-techs.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 29
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 9
Tech Area Req 2       := Base Construction
Tech Level Req 2      := 3
Tech Area Req 3       := Fighters
Tech Level Req 3      := 5
Tech Area Req 4       := Troops
Tech Level Req 4      := 3
Tech Area Req 5       := Mines
Tech Level Req 5      := 3
Tech Area Req 6       := Satellites
Tech Level Req 6      := 3
Tech Area Req 7       := Space Yards
Tech Level Req 7      := 3
Tech Area Req 8       := Cargo
Tech Level Req 8      := 3
Tech Area Req 9       := Repair
Tech Level Req 9      := 3
Tech Area Req 10      := Resupply
Tech Level Req 10     := 5
Tech Area Req 11      := Propulsion
Tech Level Req 11     := 12
Tech Area Req 12      := Armor
Tech Level Req 12     := 6
Tech Area Req 13      := Shields
Tech Level Req 13     := 10
Tech Area Req 14      := Cloaking
Tech Level Req 14     := 2
Tech Area Req 15      := Sensors
Tech Level Req 15     := 6
Tech Area Req 16      := Scanners
Tech Level Req 16     := 3
Tech Area Req 17      := Combat Support
Tech Level Req 17     := 4
Tech Area Req 18      := Computers
Tech Level Req 18     := 6
Tech Area Req 19      := Drones
Tech Level Req 19     := 3
Tech Area Req 20      := Minerals Extraction
Tech Level Req 20     := 9
Tech Area Req 21      := Organics Extraction
Tech Level Req 21     := 9
Tech Area Req 22      := Radioactives Extraction
Tech Level Req 22     := 9
Tech Area Req 23      := Stellar Manipulation
Tech Level Req 23     := 9
Tech Area Req 24      := Stellar Harnessing
Tech Level Req 24     := 6
Tech Area Req 25      := Gravitational Technology
Tech Level Req 25     := 3
Tech Area Req 26      := Medical Technology
Tech Level Req 26     := 5
Tech Area Req 27      := Planet Utilization
Tech Level Req 27     := 9
Tech Area Req 28      := Advanced Military Science
Tech Level Req 28     := 6
Tech Area Req 29      := Applied Political Science
Tech Level Req 29     := 3

Name                  := Not A Pirate
Group                 := Applied Science
Description           := Allows resource facilities and Colony design.
Maximum Level         := 1
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 6
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Is A Pirate
Group                 := Applied Science
Description           := Allows Pirate-Specific Technologies.
Maximum Level         := 1
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 7
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Is A Nomad
Group                 := Applied Science
Description           := Allows Nomad-Specific Technologies.
Maximum Level         := 1
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 8
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Living Ships
Group                 := Applied Science
Description           := Allows an organic mind to be merged with the hull of a ship.
Maximum Level         := 1
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 9
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Is A Cheater
Group                 := Applied Science
Description           := Allows Scenario-Generator Technologies.
Maximum Level         := 1
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 50
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Big Thinkers
Group                 := Applied Science
Description           := Allows construction of oversize units.
Maximum Level         := 1
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 10
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Expanded Automation
Group                 := Applied Science
Description           := Ubitquious automation allows ships to run with a skeleton crew.
Maximum Level         := 1
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 11
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Tiny Race
Group                 := Applied Science
Description           := Smaller crew members allow Command & Control systems to be reduced in size.
Maximum Level         := 1
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 12
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Pack Rats
Group                 := Applied Science
Description           := The construction of ships with extra storage capacity.
Maximum Level         := 1
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 13
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Fighter Culture
Group                 := Applied Science
Description           := The construction of small ship components to be placed in fighters.
Maximum Level         := 1
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 14
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Infantry
Group                 := Applied Science
Description           := The training of ground troops used to capture and defend planets.
Maximum Level         := 4
Level Cost            := 20000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Ground Support Vehicles
Group                 := Applied Science
Description           := The construction of ground vehicles used to capture and defend planets.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Biotech Weapons
Group                 := Weapon Technology
Description           := Biological weapons which attack by means of viruses and plagues.
Maximum Level         := 12
Level Cost            := 5000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Biology
Tech Level Req 1      := 1

Name                  := Advanced Planetary Weapons
Group                 := Weapon Technology
Description           := Weapons designed to damage planets and their inhabitants.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Unique Area           := 0
Racial Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Computers
Tech Level Req 1      := 1
Tech Area Req 2       := Balistic Weapons
Tech Level Req 2      := 2

Name                  := Fission Utilization
Group                 := Applied Science
Description           :=
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Fusion Utilization
Group                 := Applied Science
Description           :=
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Fission Utilization
Tech Level Req 1      := 2
Tech Area Req 2       := Physics
Tech Level Req 2      := 1

Name                  := AntiMatter Utilization
Group                 := Applied Science
Description           :=
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Fusion Utilization
Tech Level Req 1      := 2
Tech Area Req 2       := Quantum Theory
Tech Level Req 2      := 1

Name                  := Gravimetric Utilization
Group                 := Applied Science
Description           :=
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Fusion Utilization
Tech Level Req 1      := 2
Tech Area Req 2       := Gravitational Technology
Tech Level Req 2      := 1

Name                  := Advanced Gravimetric Utilization
Group                 := Applied Science
Description           :=
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 90
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0
Tech Area Req 1       := 0
Tech Level Req 1      := 0

Name                  := Sensor Support
Group                 := Applied Science
Description           := Boosting the effectiveness of combat sensors with auxiliary equipment.
Maximum Level         := 8
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 2
Tech Area Req 2       := Sensors
Tech Level Req 2      := 2

Name                  := Advanced Sensor Techniques
Group                 := Applied Science
Description           := Boosting the effectiveness of combat sensors with advanced signal processing.
Maximum Level         := 8
Level Cost            := 4000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 2
Tech Area Req 2       := Sensors
Tech Level Req 2      := 4
Tech Area Req 3       := Sensor Support
Tech Level Req 3      := 2

Name                  := ECM Support
Group                 := Applied Science
Description           := Boosting the effectiveness of ECM with auxiliary equipment.
Maximum Level         := 8
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 2
Tech Area Req 2       := Combat Support
Tech Level Req 2      := 2

Name                  := Advanced ECM Techniques
Group                 := Applied Science
Description           := Boosting the effectiveness of ECM with alternative anti-detection methods.
Maximum Level         := 8
Level Cost            := 4000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 2
Tech Area Req 2       := Combat Support
Tech Level Req 2      := 4
Tech Area Req 3       := ECM Support
Tech Level Req 3      := 2

Name                  := Abbai Technology
Group                 := Racial Technology
Description           := Technologies unique to the Abbai.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 50
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Belt Alliance Technology
Group                 := Racial Technology
Description           := Technologies unique to the Belt Alliance.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 51
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Brakiri Technology
Group                 := Racial Technology
Description           := Technologies unique to the Brakiri.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 52
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Cascor Technology
Group                 := Racial Technology
Description           := Technologies unique to the Cascor.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 53
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Centauri Technology
Group                 := Racial Technology
Description           := Technologies unique to the Centauri.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 54
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Dilgar Technology
Group                 := Racial Technology
Description           := Technologies unique to the Dilgar.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 55
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Drakh Technology
Group                 := Racial Technology
Description           := Technologies unique to the Drakh.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 56
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Drazi Technology
Group                 := Racial Technology
Description           := Technologies unique to the Drazi.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 57
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Earth Alliance Technology
Group                 := Racial Technology
Description           := Technologies unique to the Earth Alliance.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 58
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Gaim Technology
Group                 := Racial Technology
Description           := Technologies unique to the Gaim.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 59
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Grom Technology
Group                 := Racial Technology
Description           := Technologies unique to the Grom.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Hurr Technology
Group                 := Racial Technology
Description           := Technologies unique to the Hurr.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 61
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Hyach Technology
Group                 := Racial Technology
Description           := Technologies unique to the Hyach.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 62
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ipsha Technology
Group                 := Racial Technology
Description           := Technologies unique to the Ipsha.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 63
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Kirishiac Technology
Group                 := Racial Technology
Description           := Technologies unique to the Kirishiac.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 64
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Llort Technology
Group                 := Racial Technology
Description           := Technologies unique to the Llort.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 65
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Lumati Technology
Group                 := Racial Technology
Description           := Technologies unique to the Lumati.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 66
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Markab Technology
Group                 := Racial Technology
Description           := Technologies unique to the Markab.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 67
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Minbari Technology
Group                 := Racial Technology
Description           := Technologies unique to the Minbari.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 68
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Moradi Technology
Group                 := Racial Technology
Description           := Technologies unique to the Moradi.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 69
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Narn Technology
Group                 := Racial Technology
Description           := Technologies unique to the Narn.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 70
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Orieni Technology
Group                 := Racial Technology
Description           := Technologies unique to the Orieni.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 71
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Pakmara Technology
Group                 := Racial Technology
Description           := Technologies unique to the Pak'ma'ra.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 72
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Raiders Technology
Group                 := Racial Technology
Description           := Technologies unique to the Raiders.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 73
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Shadow Technology
Group                 := Racial Technology
Description           := Technologies unique to the Shadow.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 74
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Streib Technology
Group                 := Racial Technology
Description           := Technologies unique to the Streib.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 75
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Third Space Aliens Technology
Group                 := Racial Technology
Description           := Technologies unique to the Third Space Aliens.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 76
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Torata Technology
Group                 := Racial Technology
Description           := Technologies unique to the Torata.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 77
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Torvalus Technology
Group                 := Racial Technology
Description           := Technologies unique to the Torvalus.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 78
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Vorlon Technology
Group                 := Racial Technology
Description           := Technologies unique to the Vorlon.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 79
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Vree Technology
Group                 := Racial Technology
Description           := Technologies unique to the Vree.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Yolu Technology
Group                 := Racial Technology
Description           := Technologies unique to the Yolu.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 81
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Descari Technology
Group                 := Racial Technology
Description           := Technologies unique to the Descari.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 82
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := ShagToth Technology
Group                 := Racial Technology
Description           := Technologies unique to the Shag'Toth.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 83
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Technomage Technology
Group                 := Racial Technology
Description           := Technologies unique to the Technomagi.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 84
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := ShLassa Technology
Group                 := Racial Technology
Description           := Technologies unique to the Sh'Lassa.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 85
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Walker Technology
Group                 := Racial Technology
Description           := Technologies unique to the Walker.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 86
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Mind Rider Technology
Group                 := Racial Technology
Description           := Technologies unique to the Mind Rider.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 2
Raise Level           := 0
Racial Area           := 87
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Triad Technology
Group                 := Racial Technology
Description           := Technologies unique to the Triad.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 88
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := B5 Ancients Technology
Group                 := Racial Technology
Description           := Technologies unique to the Ancients in the B5 Universe.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 90
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := B5 Standard Race
Group                 := Racial Technology
Description           := Technologies unique to the Ancients in the B5 Universe.
Maximum Level         := 1
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 91
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := B5 Nomadic Race
Group                 := Racial Technology
Description           := Technologies unique to the Ancients in the B5 Universe.
Maximum Level         := 1
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 92
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Inert Armor Physics
Group                 := Applied Science
Description           := The application of physics and chemistry to making stronger armor materials.
Maximum Level         := 5
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Tech Area Req 2       := Chemistry
Tech Level Req 2      := 1

Name                  := Inert Armor Manufacturing
Group                 := Applied Science
Description           := The mass production of armor for space vehicles.
Maximum Level         := 6
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Tech Area Req 2       := Industry
Tech Level Req 2      := 1

Name                  := Inert Armor Engineering
Group                 := Applied Science
Description           := The study of techniques for installation and repair of armor systems.
Maximum Level         := 3
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Tech Area Req 2       := Construction
Tech Level Req 2      := 1

Name                  := Passive Armor Physics
Group                 := Theoretical Science
Description           := The study of high energy physics for designing passive-response armor.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Armor
Tech Level Req 1      := 2
Tech Area Req 2       := Physics
Tech Level Req 2      := 2
Tech Area Req 3       := Chemistry
Tech Level Req 3      := 2

Name                  := Scattering Armor Engineering
Group                 := Applied Science
Description           := The creation of scattering armor architecture for space vehicles.
Maximum Level         := 3
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1

Name                  := Scattering Armor Manufacturing
Group                 := Applied Science
Description           := The mass production of scattering armor for space vehicles.
Maximum Level         := 6
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1

Name                  := Refractive Armor Engineering
Group                 := Applied Science
Description           := The creation of refractive armor architecture for space vehicles.
Maximum Level         := 3
Level Cost            := 45000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2

Name                  := Refractive Armor Manufacturing
Group                 := Applied Science
Description           := The mass production of refractive armor for space vehicles.
Maximum Level         := 6
Level Cost            := 22500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2

Name                  := Channeling Armor Engineering
Group                 := Applied Science
Description           := The creation of energy-channeling armor architecture for space vehicles.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3

Name                  := Channeling Armor Manufacturing
Group                 := Applied Science
Description           := The mass production of energy-channeling armor for space vehicles.
Maximum Level         := 6
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3

Name                  := Conductive Armor Engineering
Group                 := Applied Science
Description           := The creation of conductive armor architecture for space vehicles.
Maximum Level         := 3
Level Cost            := 55000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4

Name                  := Conductive Armor Manufacturing
Group                 := Applied Science
Description           := The mass production of conductive armor for space vehicles.
Maximum Level         := 6
Level Cost            := 27500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4

Name                  := Emissive Armor Engineering
Group                 := Applied Science
Description           := The creation of emissive armor architecture for space vehicles.
Maximum Level         := 3
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5

Name                  := Emissive Armor Manufacturing
Group                 := Applied Science
Description           := The mass production of emissive armor for space vehicles.
Maximum Level         := 6
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5

Name                  := Cure for Nano-Plague
Group                 := Ancient Technology
Description           := Universal cure for most plagues, more advanced than any other medical science known.
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 20
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ancient Machine
Group                 := Ancient Technology
Description           := A massive planetary machine that is capable of destroying most ships in a single shot.
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 21
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ship Automation
Group                 := Ancient Technology
Description           := Ancient technology that will allow your race to create automated ships.
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 22
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Stellar Balancer
Group                 := Ancient Technology
Description           := A unique ancient tech that would allow the construction of a device that could prevent a star from exploding.
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 23
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ancient Neurotech
Group                 := Ancient Technology
Description           := Allows your race to create a neural link to enhance research.
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 24
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Living CPU
Group                 := Applied Science
Description           := Technology which allows sentient beings to be used as CPUs for vessels.
Maximum Level         := 10
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 74
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Technology
Tech Level Req 1      := 1

Name                  := Telepathic Studies
Group                 := Theoretical Science
Description           := The science of basic mental abilities and interaction.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 93
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Combat Telepaths
Group                 := Weapon Technology
Description           := The ability to use a telepath to attack the living CPU of another ship.
Maximum Level         := 10
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Telepathic Studies
Tech Level Req 1      := 3

Name                  := Hyperspace Studies
Group                 := Theoretical Science
Description           := Research into how Hyperspace and Realspace interact.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 2

Name                  := Jump Gate Construction
Group                 := Applied Sciences
Description           := Science of constructing Jump Gates.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Hyperspace Studies
Tech Level Req 1      := 3

Name                  := Jump Drive Construction
Group                 := Applied Sciences
Description           := Science of constructing Jump Drives.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Hyperspace Studies
Tech Level Req 1      := 4

Name                  := Shadow Based Technology
Group                 := Racial Based Technology
Description           := Research into combining Shadow technology with another race's technology to make more powerful weapons for that race.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Technology
Tech Level Req 1      := 1

Name                  := Vorlon Based Technology
Group                 := Racial Based Technology
Description           := Research into combining Vorlon technology with another race's technology to make more powerful weapons for that race.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Vorlon Technology
Tech Level Req 1      := 1

Name                  := General Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 4
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1

Name                  := General Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 4
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := General Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 4
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := General Light Weapons
Tech Level Req 1      := 2

Name                  := General Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 4
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := General Medium Weapons
Tech Level Req 1      := 2

Name                  := General Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := General Heavy Weapons
Tech Level Req 1      := 2

Name                  := General Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := General Mega Weapons
Tech Level Req 1      := 2

Name                  := Abbai Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Abbai Technology
Tech Level Req 1      := 1

Name                  := Belt Alliance Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Belt Alliance Technology
Tech Level Req 1      := 1

Name                  := Brakiri Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Brakiri Technology
Tech Level Req 1      := 1

Name                  := Cascor Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Cascor Technology
Tech Level Req 1      := 1

Name                  := Centauri Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Centauri Technology
Tech Level Req 1      := 1

Name                  := Dilgar Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Dilgar Technology
Tech Level Req 1      := 1

Name                  := Drakh Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Drakh Technology
Tech Level Req 1      := 1

Name                  := Drazi Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Drazi Technology
Tech Level Req 1      := 1

Name                  := Earth Alliance Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Earth Alliance Technology
Tech Level Req 1      := 1

Name                  := Gaim Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Gaim Technology
Tech Level Req 1      := 1

Name                  := Grom Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Grom Technology
Tech Level Req 1      := 1

Name                  := Hurr Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Hurr Technology
Tech Level Req 1      := 1

Name                  := Hyach Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Hyach Technology
Tech Level Req 1      := 1

Name                  := Ipsha Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Ipsha Technology
Tech Level Req 1      := 1

Name                  := Kirishiac Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 64
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Kirishiac Technology
Tech Level Req 1      := 1

Name                  := Llort Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Llort Technology
Tech Level Req 1      := 1

Name                  := Lumati Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Lumati Technology
Tech Level Req 1      := 1

Name                  := Markab Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Markab Technology
Tech Level Req 1      := 1

Name                  := Minbari Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Minbari Technology
Tech Level Req 1      := 1

Name                  := Moradi Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Moradi Technology
Tech Level Req 1      := 1

Name                  := Narn Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Narn Technology
Tech Level Req 1      := 1

Name                  := Orieni Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Orieni Technology
Tech Level Req 1      := 1

Name                  := Pakmara Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Pakmara Technology
Tech Level Req 1      := 1

Name                  := Raiders Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Raiders Technology
Tech Level Req 1      := 1

Name                  := Shadow Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 74
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Technology
Tech Level Req 1      := 1

Name                  := Streib Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Streib Technology
Tech Level Req 1      := 1

Name                  := Third Space Aliens Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 76
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Third Space Aliens Technology
Tech Level Req 1      := 1

Name                  := Torata Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Torata Technology
Tech Level Req 1      := 1

Name                  := Torvalus Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 78
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Torvalus Technology
Tech Level Req 1      := 1

Name                  := Vorlon Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 79
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Vorlon Technology
Tech Level Req 1      := 1

Name                  := Vree Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Vree Technology
Tech Level Req 1      := 1

Name                  := Yolu Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Yolu Technology
Tech Level Req 1      := 1

Name                  := Descari Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Descari Technology
Tech Level Req 1      := 1

Name                  := ShagToth Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := ShagToth Technology
Tech Level Req 1      := 1

Name                  := Technomage Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Technomage Technology
Tech Level Req 1      := 1

Name                  := ShLassa Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := ShLassa Technology
Tech Level Req 1      := 1

Name                  := Walker Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 86
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Walker Technology
Tech Level Req 1      := 1

Name                  := Mind Rider Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 87
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Mind Rider Technology
Tech Level Req 1      := 1

Name                  := Triad Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 88
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Triad Technology
Tech Level Req 1      := 1

Name                  := Shadow Based Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Based Technology
Tech Level Req 1      := 1

Name                  := Vorlon Based Tiny Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Fighter class weapons.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Vorlon Based Technology
Tech Level Req 1      := 1

Name                  := Abbai Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Abbai Technology
Tech Level Req 1      := 1

Name                  := Belt Alliance Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Belt Alliance Technology
Tech Level Req 1      := 1

Name                  := Brakiri Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Brakiri Technology
Tech Level Req 1      := 1

Name                  := Cascor Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Cascor Technology
Tech Level Req 1      := 1

Name                  := Centauri Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Centauri Technology
Tech Level Req 1      := 1

Name                  := Dilgar Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Dilgar Technology
Tech Level Req 1      := 1

Name                  := Drakh Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Drakh Technology
Tech Level Req 1      := 1

Name                  := Drazi Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Drazi Technology
Tech Level Req 1      := 1

Name                  := Earth Alliance Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Earth Alliance Technology
Tech Level Req 1      := 1

Name                  := Gaim Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Gaim Technology
Tech Level Req 1      := 1

Name                  := Grom Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Grom Technology
Tech Level Req 1      := 1

Name                  := Hurr Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Hurr Technology
Tech Level Req 1      := 1

Name                  := Hyach Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Hyach Technology
Tech Level Req 1      := 1

Name                  := Ipsha Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Ipsha Technology
Tech Level Req 1      := 1

Name                  := Kirishiac Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 64
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Kirishiac Technology
Tech Level Req 1      := 1

Name                  := Llort Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Llort Technology
Tech Level Req 1      := 1

Name                  := Lumati Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Lumati Technology
Tech Level Req 1      := 1

Name                  := Markab Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Markab Technology
Tech Level Req 1      := 1

Name                  := Minbari Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Minbari Technology
Tech Level Req 1      := 1

Name                  := Moradi Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Moradi Technology
Tech Level Req 1      := 1

Name                  := Narn Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Narn Technology
Tech Level Req 1      := 1

Name                  := Orieni Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Orieni Technology
Tech Level Req 1      := 1

Name                  := Pakmara Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Pakmara Technology
Tech Level Req 1      := 1

Name                  := Raiders Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Raiders Technology
Tech Level Req 1      := 1

Name                  := Shadow Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 74
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Technology
Tech Level Req 1      := 1

Name                  := Streib Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Streib Technology
Tech Level Req 1      := 1

Name                  := Third Space Aliens Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 76
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Third Space Aliens Technology
Tech Level Req 1      := 1

Name                  := Torata Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Torata Technology
Tech Level Req 1      := 1

Name                  := Torvalus Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 78
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Torvalus Technology
Tech Level Req 1      := 1

Name                  := Vorlon Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 79
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Vorlon Technology
Tech Level Req 1      := 1

Name                  := Vree Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Vree Technology
Tech Level Req 1      := 1

Name                  := Yolu Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Yolu Technology
Tech Level Req 1      := 1

Name                  := Descari Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Descari Technology
Tech Level Req 1      := 1

Name                  := ShagToth Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := ShagToth Technology
Tech Level Req 1      := 1

Name                  := Technomage Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Technomage Technology
Tech Level Req 1      := 1

Name                  := ShLassa Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := ShLassa Technology
Tech Level Req 1      := 1

Name                  := Walker Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 86
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Walker Technology
Tech Level Req 1      := 1

Name                  := Mind Rider Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 87
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Mind Rider Technology
Tech Level Req 1      := 1

Name                  := Triad Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 88
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Triad Technology
Tech Level Req 1      := 1

Name                  := Shadow Based Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Based Technology
Tech Level Req 1      := 1

Name                  := Vorlon Based Light Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Light class weapons.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Vorlon Based Technology
Tech Level Req 1      := 1

Name                  := Abbai Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Abbai Light Weapons
Tech Level Req 1      := 2

Name                  := Belt Alliance Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Belt Alliance Light Weapons
Tech Level Req 1      := 2

Name                  := Brakiri Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Brakiri Light Weapons
Tech Level Req 1      := 2

Name                  := Cascor Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Cascor Light Weapons
Tech Level Req 1      := 2

Name                  := Centauri Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Centauri Light Weapons
Tech Level Req 1      := 2

Name                  := Dilgar Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Dilgar Light Weapons
Tech Level Req 1      := 2

Name                  := Drakh Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Drakh Light Weapons
Tech Level Req 1      := 2

Name                  := Drazi Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Drazi Light Weapons
Tech Level Req 1      := 2

Name                  := Earth Alliance Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Earth Alliance Light Weapons
Tech Level Req 1      := 2

Name                  := Gaim Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Gaim Light Weapons
Tech Level Req 1      := 2

Name                  := Grom Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Grom Light Weapons
Tech Level Req 1      := 2

Name                  := Hurr Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Hurr Light Weapons
Tech Level Req 1      := 2

Name                  := Hyach Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Hyach Light Weapons
Tech Level Req 1      := 2

Name                  := Ipsha Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Ipsha Light Weapons
Tech Level Req 1      := 2

Name                  := Kirishiac Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 64
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Kirishiac Light Weapons
Tech Level Req 1      := 2

Name                  := Llort Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Llort Light Weapons
Tech Level Req 1      := 2

Name                  := Lumati Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Lumati Light Weapons
Tech Level Req 1      := 2

Name                  := Markab Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Markab Light Weapons
Tech Level Req 1      := 2

Name                  := Minbari Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Minbari Light Weapons
Tech Level Req 1      := 2

Name                  := Moradi Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Moradi Light Weapons
Tech Level Req 1      := 2

Name                  := Narn Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Narn Light Weapons
Tech Level Req 1      := 2

Name                  := Orieni Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Orieni Light Weapons
Tech Level Req 1      := 2

Name                  := Pakmara Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Pakmara Light Weapons
Tech Level Req 1      := 2

Name                  := Raiders Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Raiders Light Weapons
Tech Level Req 1      := 2

Name                  := Shadow Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 74
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Light Weapons
Tech Level Req 1      := 2

Name                  := Streib Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Streib Light Weapons
Tech Level Req 1      := 2

Name                  := Third Space Aliens Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 76
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Third Space Aliens Light Weapons
Tech Level Req 1      := 2

Name                  := Torata Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Torata Light Weapons
Tech Level Req 1      := 2

Name                  := Torvalus Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 78
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Torvalus Light Weapons
Tech Level Req 1      := 2

Name                  := Vorlon Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 79
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Vorlon Light Weapons
Tech Level Req 1      := 2

Name                  := Vree Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Vree Light Weapons
Tech Level Req 1      := 2

Name                  := Yolu Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Yolu Light Weapons
Tech Level Req 1      := 2

Name                  := Descari Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Descari Light Weapons
Tech Level Req 1      := 2

Name                  := ShagToth Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := ShagToth Light Weapons
Tech Level Req 1      := 2

Name                  := Technomage Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Technomage Light Weapons
Tech Level Req 1      := 2

Name                  := ShLassa Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := ShLassa Light Weapons
Tech Level Req 1      := 2

Name                  := Walker Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 86
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Walker Light Weapons
Tech Level Req 1      := 2

Name                  := Mind Rider Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 87
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Mind Rider Light Weapons
Tech Level Req 1      := 2

Name                  := Triad Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 88
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Triad Light Weapons
Tech Level Req 1      := 2

Name                  := Shadow Based Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Based Light Weapons
Tech Level Req 1      := 2

Name                  := Vorlon Based Medium Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Medium class weapons.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Vorlon Based Light Weapons
Tech Level Req 1      := 2

Name                  := Abbai Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Abbai Medium Weapons
Tech Level Req 1      := 2

Name                  := Belt Alliance Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Belt Alliance Medium Weapons
Tech Level Req 1      := 2

Name                  := Brakiri Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Brakiri Medium Weapons
Tech Level Req 1      := 2

Name                  := Cascor Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Cascor Medium Weapons
Tech Level Req 1      := 2

Name                  := Centauri Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Centauri Medium Weapons
Tech Level Req 1      := 2

Name                  := Dilgar Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Dilgar Medium Weapons
Tech Level Req 1      := 2

Name                  := Drakh Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Drakh Medium Weapons
Tech Level Req 1      := 2

Name                  := Drazi Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Drazi Medium Weapons
Tech Level Req 1      := 2

Name                  := Earth Alliance Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Earth Alliance Medium Weapons
Tech Level Req 1      := 2

Name                  := Gaim Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Gaim Medium Weapons
Tech Level Req 1      := 2

Name                  := Grom Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Grom Medium Weapons
Tech Level Req 1      := 2

Name                  := Hurr Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Hurr Medium Weapons
Tech Level Req 1      := 2

Name                  := Hyach Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Hyach Medium Weapons
Tech Level Req 1      := 2

Name                  := Ipsha Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Ipsha Medium Weapons
Tech Level Req 1      := 2

Name                  := Kirishiac Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 64
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Kirishiac Medium Weapons
Tech Level Req 1      := 2

Name                  := Llort Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Llort Medium Weapons
Tech Level Req 1      := 2

Name                  := Lumati Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Lumati Medium Weapons
Tech Level Req 1      := 2

Name                  := Markab Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Markab Medium Weapons
Tech Level Req 1      := 2

Name                  := Minbari Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Minbari Medium Weapons
Tech Level Req 1      := 2

Name                  := Moradi Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Moradi Medium Weapons
Tech Level Req 1      := 2

Name                  := Narn Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Narn Medium Weapons
Tech Level Req 1      := 2

Name                  := Orieni Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Orieni Medium Weapons
Tech Level Req 1      := 2

Name                  := Pakmara Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Pakmara Medium Weapons
Tech Level Req 1      := 2

Name                  := Raiders Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Raiders Medium Weapons
Tech Level Req 1      := 2

Name                  := Shadow Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 74
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Medium Weapons
Tech Level Req 1      := 2

Name                  := Streib Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Streib Medium Weapons
Tech Level Req 1      := 2

Name                  := Third Space Aliens Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 76
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Third Space Aliens Medium Weapons
Tech Level Req 1      := 2

Name                  := Torata Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Torata Medium Weapons
Tech Level Req 1      := 2

Name                  := Torvalus Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 78
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Torvalus Medium Weapons
Tech Level Req 1      := 2

Name                  := Vorlon Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 79
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Vorlon Medium Weapons
Tech Level Req 1      := 2

Name                  := Vree Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Vree Medium Weapons
Tech Level Req 1      := 2

Name                  := Yolu Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Yolu Medium Weapons
Tech Level Req 1      := 2

Name                  := Descari Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Descari Medium Weapons
Tech Level Req 1      := 2

Name                  := ShagToth Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := ShagToth Medium Weapons
Tech Level Req 1      := 2

Name                  := Technomage Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Technomage Medium Weapons
Tech Level Req 1      := 2

Name                  := ShLassa Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := ShLassa Medium Weapons
Tech Level Req 1      := 2

Name                  := Walker Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 86
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Walker Medium Weapons
Tech Level Req 1      := 2

Name                  := Mind Rider Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 87
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Mind Rider Medium Weapons
Tech Level Req 1      := 2

Name                  := Triad Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 88
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Triad Medium Weapons
Tech Level Req 1      := 2

Name                  := Shadow Based Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Based Medium Weapons
Tech Level Req 1      := 2

Name                  := Vorlon Based Heavy Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Heavy class weapons.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Vorlon Based Medium Weapons
Tech Level Req 1      := 2

Name                  := Abbai Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Abbai Heavy Weapons
Tech Level Req 1      := 2

Name                  := Belt Alliance Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Belt Alliance Heavy Weapons
Tech Level Req 1      := 2

Name                  := Brakiri Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Brakiri Heavy Weapons
Tech Level Req 1      := 2

Name                  := Cascor Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Cascor Heavy Weapons
Tech Level Req 1      := 2

Name                  := Centauri Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Centauri Heavy Weapons
Tech Level Req 1      := 2

Name                  := Dilgar Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Dilgar Heavy Weapons
Tech Level Req 1      := 2

Name                  := Drakh Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Drakh Heavy Weapons
Tech Level Req 1      := 2

Name                  := Drazi Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Drazi Heavy Weapons
Tech Level Req 1      := 2

Name                  := Earth Alliance Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Earth Alliance Heavy Weapons
Tech Level Req 1      := 2

Name                  := Gaim Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Gaim Heavy Weapons
Tech Level Req 1      := 2

Name                  := Grom Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Grom Heavy Weapons
Tech Level Req 1      := 2

Name                  := Hurr Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Hurr Heavy Weapons
Tech Level Req 1      := 2

Name                  := Hyach Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Hyach Heavy Weapons
Tech Level Req 1      := 2

Name                  := Ipsha Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Ipsha Heavy Weapons
Tech Level Req 1      := 2

Name                  := Kirishiac Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 64
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Kirishiac Heavy Weapons
Tech Level Req 1      := 2

Name                  := Llort Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Llort Heavy Weapons
Tech Level Req 1      := 2

Name                  := Lumati Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Lumati Heavy Weapons
Tech Level Req 1      := 2

Name                  := Markab Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Markab Heavy Weapons
Tech Level Req 1      := 2

Name                  := Minbari Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Minbari Heavy Weapons
Tech Level Req 1      := 2

Name                  := Moradi Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Moradi Heavy Weapons
Tech Level Req 1      := 2

Name                  := Narn Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Narn Heavy Weapons
Tech Level Req 1      := 2

Name                  := Orieni Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Orieni Heavy Weapons
Tech Level Req 1      := 2

Name                  := Pakmara Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Pakmara Heavy Weapons
Tech Level Req 1      := 2

Name                  := Raiders Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Raiders Heavy Weapons
Tech Level Req 1      := 2

Name                  := Shadow Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 74
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Heavy Weapons
Tech Level Req 1      := 2

Name                  := Streib Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Streib Heavy Weapons
Tech Level Req 1      := 2

Name                  := Third Space Aliens Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 76
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Third Space Aliens Heavy Weapons
Tech Level Req 1      := 2

Name                  := Torata Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Torata Heavy Weapons
Tech Level Req 1      := 2

Name                  := Torvalus Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 78
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Torvalus Heavy Weapons
Tech Level Req 1      := 2

Name                  := Vorlon Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 79
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Vorlon Heavy Weapons
Tech Level Req 1      := 2

Name                  := Vree Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Vree Heavy Weapons
Tech Level Req 1      := 2

Name                  := Yolu Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Yolu Heavy Weapons
Tech Level Req 1      := 2

Name                  := Descari Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Descari Heavy Weapons
Tech Level Req 1      := 2

Name                  := ShagToth Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := ShagToth Heavy Weapons
Tech Level Req 1      := 2

Name                  := Technomage Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Technomage Heavy Weapons
Tech Level Req 1      := 2

Name                  := ShLassa Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := ShLassa Heavy Weapons
Tech Level Req 1      := 2

Name                  := Walker Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 86
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Descari Heavy Weapons
Tech Level Req 1      := 2

Name                  := Mind Rider Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 87
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Descari Heavy Weapons
Tech Level Req 1      := 2

Name                  := Triad Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 88
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Triad Heavy Weapons
Tech Level Req 1      := 2

Name                  := Shadow Based Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Based Heavy Weapons
Tech Level Req 1      := 2

Name                  := Vorlon Based Mega Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Mega class weapons.
Maximum Level         := 4
Level Cost            := 12500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Vorlon Based Heavy Weapons
Tech Level Req 1      := 2

Name                  := Abbai Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Abbai Mega Weapons
Tech Level Req 1      := 2

Name                  := Belt Alliance Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Belt Alliance Mega Weapons
Tech Level Req 1      := 2

Name                  := Brakiri Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Brakiri Mega Weapons
Tech Level Req 1      := 2

Name                  := Cascor Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Cascor Mega Weapons
Tech Level Req 1      := 2

Name                  := Centauri Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Centauri Mega Weapons
Tech Level Req 1      := 2

Name                  := Dilgar Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Dilgar Mega Weapons
Tech Level Req 1      := 2

Name                  := Drakh Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Drakh Mega Weapons
Tech Level Req 1      := 2

Name                  := Drazi Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Drazi Mega Weapons
Tech Level Req 1      := 2

Name                  := Earth Alliance Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Earth Alliance Mega Weapons
Tech Level Req 1      := 2

Name                  := Gaim Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Gaim Mega Weapons
Tech Level Req 1      := 2

Name                  := Grom Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Grom Mega Weapons
Tech Level Req 1      := 2

Name                  := Hurr Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Hurr Mega Weapons
Tech Level Req 1      := 2

Name                  := Hyach Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Hyach Mega Weapons
Tech Level Req 1      := 2

Name                  := Ipsha Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Ipsha Mega Weapons
Tech Level Req 1      := 2

Name                  := Kirishiac Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 64
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Kirishiac Mega Weapons
Tech Level Req 1      := 2

Name                  := Llort Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Llort Mega Weapons
Tech Level Req 1      := 2

Name                  := Lumati Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Lumati Mega Weapons
Tech Level Req 1      := 2

Name                  := Markab Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Markab Mega Weapons
Tech Level Req 1      := 2

Name                  := Minbari Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Minbari Mega Weapons
Tech Level Req 1      := 2

Name                  := Moradi Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Moradi Mega Weapons
Tech Level Req 1      := 2

Name                  := Narn Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Narn Mega Weapons
Tech Level Req 1      := 2

Name                  := Orieni Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Orieni Mega Weapons
Tech Level Req 1      := 2

Name                  := Pakmara Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Pakmara Mega Weapons
Tech Level Req 1      := 2

Name                  := Raiders Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Raiders Mega Weapons
Tech Level Req 1      := 2

Name                  := Shadow Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 74
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Mega Weapons
Tech Level Req 1      := 2

Name                  := Streib Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Streib Mega Weapons
Tech Level Req 1      := 2

Name                  := Third Space Aliens Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 76
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Third Space Aliens Mega Weapons
Tech Level Req 1      := 2

Name                  := Torata Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Torata Mega Weapons
Tech Level Req 1      := 2

Name                  := Torvalus Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 78
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Torvalus Mega Weapons
Tech Level Req 1      := 2

Name                  := Vorlon Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 79
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Vorlon Mega Weapons
Tech Level Req 1      := 2

Name                  := Vree Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Vree Mega Weapons
Tech Level Req 1      := 2

Name                  := Yolu Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Yolu Mega Weapons
Tech Level Req 1      := 2

Name                  := Descari Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Descari Mega Weapons
Tech Level Req 1      := 2

Name                  := ShagToth Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := ShagToth Mega Weapons
Tech Level Req 1      := 2

Name                  := Technomage Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Technomage Mega Weapons
Tech Level Req 1      := 2

Name                  := ShLassa Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := ShLassa Mega Weapons
Tech Level Req 1      := 2

Name                  := Walker Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 86
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Walker Mega Weapons
Tech Level Req 1      := 2

Name                  := Mind Rider Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 87
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Mind Rider Mega Weapons
Tech Level Req 1      := 2

Name                  := Triad Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 88
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Triad Mega Weapons
Tech Level Req 1      := 2

Name                  := Shadow Based Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Shadow Based Mega Weapons
Tech Level Req 1      := 2

Name                  := Vorlon Based Ultra Weapons
Group                 := Weapon Class
Description           := Application of specific weapon type towards Ultra class weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Vorlon Based Mega Weapons
Tech Level Req 1      := 2

Name                  := AntiMatter Weapons
Group                 := Weapon Technology
Description           := Weapons that cause an explosive and damaging interaction between the antimatter particles they fire and the target ship.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Quantum Theory
Tech Level Req 1      := 1

Name                  := Ballistic Weapons
Group                 := Weapon Technology
Description           := Seeking missile which homes in on and detonates against enemy vessels.
Maximum Level         := 10
Level Cost            := 3750
Start Level           := 0
Raise Level           := 4
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1

Name                  := ElectroMagnetic Weapons
Group                 := Weapon Technology
Description           := Weapons using a powerful electrical discharge.  Some of which are used to disable shipboard components such as engines and weapons.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 4
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1

Name                  := Gravitic Weapons
Group                 := Weapon Technology
Description           := Weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 10
Level Cost            := 6250
Start Level           := 0
Raise Level           := 4
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 1

Name                  := Ionic Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of ionic energy.
Maximum Level         := 10
Level Cost            := 2500
Start Level           := 0
Raise Level           := 4
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Laser Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of laser energy.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 2

Name                  := Matter Weapons
Group                 := Weapon Technology
Description           := Weapons which fire projectiles at other ships.
Maximum Level         := 10
Level Cost            := 3750
Start Level           := 0
Raise Level           := 4
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Molecular Weapons
Group                 := Weapon Technology
Description           := Weapons which take apart matter at a molecular level.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Quantum Theory
Tech Level Req 1      := 2

Name                  := Particle Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 10
Level Cost            := 3750
Start Level           := 0
Raise Level           := 4
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Plasma Weapons
Group                 := Weapon Technology
Description           := Weapons employing a magnetically controlled stream or bolt of plasma energy.
Maximum Level         := 10
Level Cost            := 2500
Start Level           := 0
Raise Level           := 4
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Pulse Weapons
Group                 := Weapon Technology
Description           := Weapons which fire bursts of intense energy at enemy ships.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Military Science
Tech Level Req 2      := 1

Name                  := EA Advanced Ballistic Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced Seeking missile which homes in on and detonates against enemy vessels.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1

Name                  := Abbai Advanced ElectroMagnetic Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons using a powerful electrical discharge.  Some of which are used to disable shipboard components such as engines and weapons.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Technology
Tech Level Req 2      := 1

Name                  := Ipsha Advanced ElectroMagnetic Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons using a powerful electrical discharge.  Some of which are used to disable shipboard components such as engines and weapons.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Ipsha Technology
Tech Level Req 2      := 1

Name                  := Streib Advanced ElectroMagnetic Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons using a powerful electrical discharge.  Some of which are used to disable shipboard components such as engines and weapons.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Streib Technology
Tech Level Req 2      := 1

Name                  := Vorlon Advanced ElectroMagnetic Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons using a powerful electrical discharge.  Some of which are used to disable shipboard components such as engines and weapons.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 79
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := ElectroMagnetic Weapons
Tech Level Req 1      := 7

Name                  := Brakiri Advanced Gravitic Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 10
Level Cost            := 9000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Gravitic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Technology
Tech Level Req 2      := 1

Name                  := Kirishiac Advanced Gravitic Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 10
Level Cost            := 9000
Start Level           := 0
Raise Level           := 0
Racial Area           := 64
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Gravitic Weapons
Tech Level Req 1      := 7

Name                  := Minbari Advanced Gravitic Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 10
Level Cost            := 9000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Gravitic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1

Name                  := Cascor Advanced Ionic Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons employing a continuous stream of ionic energy.
Maximum Level         := 10
Level Cost            := 3750
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Technology
Tech Level Req 2      := 1

Name                  := Centauri Advanced Ionic Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons employing a continuous stream of ionic energy.
Maximum Level         := 10
Level Cost            := 3750
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Technology
Tech Level Req 2      := 1

Name                  := Advanced Laser Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons employing a continuous stream of laser energy.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Laser Weapons
Tech Level Req 1      := 7

Name                  := Advanced Matter Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons which fire projectiles at other ships.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Matter Weapons
Tech Level Req 1      := 7

Name                  := Shadow Advanced Molecular Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons which take apart matter at a molecular level.
Maximum Level         := 10
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 74
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Molecular Weapons
Tech Level Req 1      := 7

Name                  := Advanced Particle Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons employing a magnetically controlled stream or bolt of particle energy.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Particle Weapons
Tech Level Req 1      := 7

Name                  := Advanced Planetary Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons designed to damage planets and their inhabitants.
Maximum Level         := 10
Level Cost            := 3750
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 7

Name                  := Advanced Plasma Weapons
Group                 := Advanced Weapon Technology
Description           := Advanced weapons employing a magnetically controlled stream or bolt of plasma energy.
Maximum Level         := 10
Level Cost            := 3750
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7

Name                  := Quantum Theory
Group                 := Theoretical Science
Description           := Theory that energy is not absorbed nor radiated continuosly but discontinuously in definative units.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Stealth Technologies
Group                 := Applied Science
Description           := Stealth technology which defeats vaious sensor technologies.
Maximum Level         := 6
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 2

Name                  := Jammer Technologies
Group                 := Applied Science
Description           := Stealth technology which is used to defeat long range scans of a vessel.
Maximum Level         := 5
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 2

Name                  := Ship Enhancement
Group                 := Applied Science
Description           := Research into creating general enhancements for ships.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 5

Name                  := Illusions
Group                 := Technomage Technology
Description           := Allows the technomagi to create holographic images around their ships of other race's vessels.
Maximum Level         := 4
Level Cost            := 12000
Start Level           := 0
Raise Level           := 2
Racial Area           := 84
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Technomage Technology
Tech Level Req 1      := 1

Name                  := Psyco-Tech Control
Group                 := Technomage Technology
Description           := Allows the technomagi to take control of other vessels.
Maximum Level         := 3
Level Cost            := 25000
Start Level           := 0
Raise Level           := 2
Racial Area           := 84
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Technomage Technology
Tech Level Req 1      := 1

Name                  := Espionage
Group                 := Intelligence
Description           := The capability of an empire to gather information covertly.
Maximum Level         := 4
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Applied Intelligence
Tech Level Req 1      := 1

Name                  := Black Ops
Group                 := Intelligence
Description           := The capability of an empire to conduct destructive Black Ops against another empire.
Maximum Level         := 6
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Applied Intelligence
Tech Level Req 1      := 1

Name                  := Counter Intelligence
Group                 := Intelligence
Description           := The capability of an empire to counteract and defend against enemy Intel operations.
Maximum Level         := 3
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Applied Intelligence
Tech Level Req 1      := 1

Name                  := Covert Support
Group                 := Intelligence
Description           := Allows an empire to provide beneficial covert support operations, such as ship repair and propaganda.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Applied Intelligence
Tech Level Req 1      := 1

Name                  := Great Machine
Group                 := Ancient Technology
Description           := A massive planetary machine that is capable of destroying most ships in a single shot.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 21
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Propulsion
Group                 := Advanced Technology
Description           := Enhanced concepts of starship propulsion.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 106
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Shields
Group                 := Advanced Technology
Description           := Enhanced concepts of shielding and forcefields.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 106
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Armor
Group                 := Advanced Technology
Description           := Enhanced concepts of armor plating.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 106
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Systems
Group                 := Advanced Technology
Description           := Enhanced concepts of various starship systems.
Maximum Level         := 5
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 106
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Computers
Group                 := Advanced Technology
Description           := Enhanced concepts of computer systems.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 106
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Weapons
Group                 := Advanced Technology
Description           := Enhanced concepts of weapon systems.
Maximum Level         := 5
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 106
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Facilities
Group                 := Advanced Technology
Description           := Enhanced concepts of planetary installations.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 106
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Chillian Weapons
Group                 := Chillian Technology
Description           := Chillian specific weapon systems.
Maximum Level         := 5
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 107
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Chillian Systems
Group                 := Chillian Technology
Description           := Chillian specific starship systems.
Maximum Level         := 5
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 107
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Phosna Weapons
Group                 := Phosna Technology
Description           := Phosna specific weapon systems.
Maximum Level         := 5
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 108
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Phosna Systems
Group                 := Phosna Technology
Description           := Phosna specific starship systems.
Maximum Level         := 5
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 108
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ignacra Weapons
Group                 := Ignacra Technology
Description           := Ignacra specific weapon systems.
Maximum Level         := 5
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 109
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ignacra Systems
Group                 := Ignacra Technology
Description           := Ignacra specific starship systems.
Maximum Level         := 5
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 109
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Eneron Weapons
Group                 := Eneron Technology
Description           := Eneron specific weapon systems.
Maximum Level         := 5
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 110
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Eneron Systems
Group                 := Eneron Technology
Description           := Eneron specific starship systems.
Maximum Level         := 5
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 110
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Oxidran Weapons
Group                 := Oxidran Technology
Description           := Oxidran specific weapon systems.
Maximum Level         := 5
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 111
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Oxidran Systems
Group                 := Oxidran Technology
Description           := Oxidran specific starship systems.
Maximum Level         := 5
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 111
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Borak Weapons
Group                 := Borak Technology
Description           := Borak specific weapon systems.
Maximum Level         := 5
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 112
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Borak Systems
Group                 := Borak Technology
Description           := Borak specific starship systems.
Maximum Level         := 5
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 112
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Misc. Weapons
Group                 := Misc. Technology
Description           := Miscellanious weapon systems.
Maximum Level         := 5
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 113
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Misc. Systems
Group                 := Misc. Technology
Description           := Miscellanious starship systems.
Maximum Level         := 5
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 113
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Mounts
Group                 := Advanced Technology
Description           := Enhanced concepts of weapon mountings.
Maximum Level         := 3
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 106
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Star Trek Tech
Group                 := Misc. Technology
Description           := Star Trek specific systems.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 113
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Star Wars Tech
Group                 := Misc. Technology
Description           := Star Wars specific systems.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 113
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Star Wars Technology
Group                 := Theoretical Science
Description           := The root of Star Wars-based technology.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 1
Racial Area           := 24
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Shipyards
Group                 := Applied Science
Description           := Advanced technology of  Space Yards to construct larger vehicles faster.
Maximum Level         := 10
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 24
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 3
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1

Name                  := Walkers
Group                 := Applied Science
Description           :=
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 24
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 3
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1

Name                  := Speeders
Group                 := Applied Science
Description           :=
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 24
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Troops
Tech Level Req 1      := 3
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1

Name                  := Advanced Imperial Ship Construction
Group                 := Applied Science
Description           := Large Capital Ships used by the Empire.
Maximum Level         := 4
Level Cost            := 20000
Start Level           := 0
Raise Level           := 1
Racial Area           := 24
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 6
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1

Name                  := Advanced Imperial Stations
Group                 := Applied Science
Description           := Large Space Stations used by the Empire.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 24
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Base Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1

Name                  := Caduceus Fighters
Group                 := Applied Science
Description           := Advanced fighters that can attain unprecedented speed and maneuverability by dispensing all non-essential systems such as life support and landing gears. They have a very low tonnage but excellent speed and manueverability.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 24
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Imperial Technology
Tech Level Req 2      := 1

Name                  := Death Stars
Group                 := Applied Science
Description           := Construction of planetoid-sized baseships.
Maximum Level         := 4
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 25
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Imperial Ship Construction
Tech Level Req 1      := 2

Name                  := Imperial Technology
Group                 := Theoretical Science
Description           := The root of Star Wars-Imperial technology.
Maximum Level         := 1
Level Cost            := 0
Start Level           := 0
Raise Level           := 1
Racial Area           := 25
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Rebel Technology
Group                 := Theoretical Science
Description           := The root of Star Wars-Rebel technology.
Maximum Level         := 1
Level Cost            := 0
Start Level           := 0
Raise Level           := 1
Racial Area           := 26
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Trade Federation Technology
Group                 := Theoretical Science
Description           := The root of Star Wars-Trade Federation technology.
Maximum Level         := 1
Level Cost            := 0
Start Level           := 0
Raise Level           := 1
Racial Area           := 28
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := CSA Technology
Group                 := Theoretical Science
Description           := The root of Star Wars-CSA technology.
Maximum Level         := 1
Level Cost            := 0
Start Level           := 0
Raise Level           := 1
Racial Area           := 30
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Hapan Technology
Group                 := Theoretical Science
Description           := The root of Star Wars-Hapan technology.
Maximum Level         := 1
Level Cost            := 0
Start Level           := 0
Raise Level           := 1
Racial Area           := 31
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Rebel Platforms
Group                 := Applied Science
Description           := Large Space Stations used by the Alliance.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 24
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Base Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1

Name                  := Hyperphysics
Group                 := Applied Science
Description           := Study of the Hyperspacial Continuum (also known as hyperspace), an alternate dimension that "floats" above the normal spatial dimensions of the Universe, and lets ships move at very high speeds.
Maximum Level         := 5
Level Cost            := 40000
Start Level           := 0
Raise Level           := 1
Racial Area           := 24
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1

Name                  := Droids
Group                 := Applied Science
Description           := Computer controlled automatons designed and put into service to assist organic life.
Maximum Level         := 10
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 24
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Computers
Tech Level Req 1      := 1
Tech Area Req 2       := Star Wars Technology
Tech Level Req 2      := 1

Name                  := Superlasers
Group                 := Weapon Technology
Description           :=
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 25
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Imperial Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Energy Stream Weapons
Tech Level Req 2      := 10

Name                  := Large Scale Construction
Group                 := Applied Science
Description           :=
Maximum Level         := 7
Level Cost            := 10000
Start Level           := 0
Raise Level           := 2
Racial Area           := 24
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Star Wars Technology
Tech Level Req 1      := 1

Name                  := Bothan Spy Network
Group                 := Applied Science
Description           := Contacts with the advanced intelligence network developed by the Bothans.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 24
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Applied Intelligence
Tech Level Req 1      := 4
Tech Area Req 2       := Rebel Technology
Tech Level Req 2      := 1

Name                  := Outlaw Technology
Group                 := Theoretical Science
Description           := The root of Star Wars-Outlaw technology.
Maximum Level         := 1
Level Cost            := 0
Start Level           := 0
Raise Level           := 1
Racial Area           := 27
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Gravity Project
Group                 := Theoretical Science
Description           := The studies of gravity.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 3
Racial Area           := 205
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Experimental Psychology
Group                 := Weapon Technology
Description           := Chemical manipulation of the psyche.
Maximum Level         := 3
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Psychology
Tech Level Req 1      := 1

Name                  := Advanced Experimental Psychology
Group                 := Weapon Technology
Description           := Chemical manipulation of the psyche.
Maximum Level         := 3
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Psychology
Tech Level Req 1      := 2
Tech Area Req 2       := Experimental Psychology
Tech Level Req 2      := 3

Name                  := Political Indoctrination
Group                 := Weapon Technology
Description           := Relentless indoctrination in political dogma. 
Maximum Level         := 3
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Psychology
Tech Level Req 1      := 1

Name                  := Advanced Political Indoctrination
Group                 := Weapon Technology
Description           := Relentless indoctrination in political dogma. 
Maximum Level         := 3
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Psychology
Tech Level Req 1      := 2
Tech Area Req 2       := Political Indoctrination
Tech Level Req 2      := 3

Name                  := Advanced Psychological Analysis
Group                 := Applied Science
Description           := Scientific analysis of enemy strengths and weaknesses. 
Maximum Level         := 3
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Psychology
Tech Level Req 1      := 2

Name                  := BuckyTube Engineering
Group                 := Applied Science
Description           := Design of components that help protect against armor skipping weapons.
Maximum Level         := 3
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 3

Name                  := Heavy Shield Generation
Group                 := Applied Science
Description           := Applying shields to large installations in thickened, multiply redundant screens.
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 8

Name                  := Planetary Shield Generation
Group                 := Applied Science
Description           := Technology for creating facilities which generate a planetary shield
Maximum Level         := 1
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 7

Name                  := X Ray Laser Weapons
Group                 := Weapon Technology
Description           := Weapons employing X-rays that penetrate armor and shields, produced by small nuclear charges.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := High-Energy Discharge Weapons
Tech Level Req 2      := 2

Name                  := Kaon Weapons
Group                 := Weapon Technology
Description           := Weapons using the interesting decay patterns of kaons (a type of mesons) to create torpedos that do increasing damage as range increases.
Maximum Level         := 3
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Torpedo Weapons
Tech Level Req 2      := 6

Name                  := Fighter Missiles
Group                 := Weapon Technology
Description           := Missiles mounted on fighters, and missiles designed to target fighters.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1

Name                  := Basic Intel
Group                 := Applied Science
Description           := All non-monsters (players and normal AI) should research this, in addition to the Intelligence tech area, to gain access to the basic set of Intelligence projects.
Maximum Level         := 1
Level Cost            := 1
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Human Intel
Group                 := Applied Science
Description           := Human players should research this, in addition to the Intelligence tech area, to gain access to the complete set of Intelligence projects.
Maximum Level         := 1
Level Cost            := 1
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Inaccessible Technology
Group                 := Theoretical Science
Description           := Tech area used to designate items as not accessible during play. This is to allow old games to be upgraded when the data files need to be rearranged, and other such changes.
Maximum Level         := 0
Level Cost            := 1000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 100

Name                  := Monster Tech
Group                 := Applied Science
Description           := Only for the bad and ugly guys.
Maximum Level         := 99
Level Cost            := 200000
Start Level           := 0
Raise Level           := 2
Racial Area           := 19
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Space monster
Group                 := Theoretical Science
Description           := Race is a space monster.
Maximum Level         := 1
Level Cost            := 100
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Small Ship Construction
Group                 := Applied Science
Description           := The construction of small starships.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1

Name                  := Medium Ship Construction
Group                 := Applied Science
Description           := The construction of small starships.
Maximum Level         := 3
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2

Name                  := Large Ship Construction
Group                 := Applied Science
Description           := The construction of small starships.
Maximum Level         := 3
Level Cost            := 300000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 3

Name                  := Drives
Group                 := Applied Science
Description           := The use of ions to propel a starship through space.
Maximum Level         := 4
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Small Ship Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 3

Name                  := Applied AI
Group                 := Applied Science
Description           := Components using artificial intelligence to increase abilities.
Maximum Level         := 9
Level Cost            := 80000
Start Level           := 0
Raise Level           := 0
Racial Area           := 17
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Advanced AI
Tech Level Req 1      := 1

Name                  := Advanced AI
Group                 := Theoretical Science
Description           := Components using artificial intelligence to increase abilities.
Maximum Level         := 5
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 17
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Bio-Mechanoids
Group                 := Ancient Science
Description           := Advanced Biological/mechanical hull armoring.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 25
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Plasma Mechanics
Group                 := Ancient Science
Description           := Advanced Plasma application technology.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 26
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Dark Matter Fuel
Group                 := Ancient Science
Description           := The use of dark matter to provide fuel for ship engines.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 14
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Energy Ship Construction
Group                 := Applied Science
Description           := The construction of starships out of pure energy and their support components.
Maximum Level         := 9
Level Cost            := 30000
Start Level           := 0
Raise Level           := 4
Racial Area           := 18
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Massive Baseship Construction
Group                 := Ancient Science
Description           := Key to unlocking gigantic base ships once the other required techs are researched.
Maximum Level         := 1
Level Cost            := 2000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 7
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Energy Base Construction
Group                 := Applied Science
Description           := The construction of bases out of pure energy which exist completely in space.
Maximum Level         := 3
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 18
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Energy Fighters
Group                 := Applied Science
Description           := The construction of fighter vehicles out of pure energy and their support components.
Maximum Level         := 3
Level Cost            := 125000
Start Level           := 0
Raise Level           := 0
Racial Area           := 18
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Energy Construction
Tech Level Req 1      := 1

Name                  := Energy Mines
Group                 := Applied Science
Description           := The construction of small energy space mines.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 8
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Energy Construction
Tech Level Req 1      := 1

Name                  := Energy Troops
Group                 := Applied Science
Description           := The construction of energy-based ground troops used to capture planets.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 18
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Energy Construction
Tech Level Req 1      := 1

Name                  := Ultra Space Yard Bonuses
Group                 := Applied Science
Description           := For AI only -- makes Ultra Space Yards available.
Maximum Level         := 1
Level Cost            := 1000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 9918
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Warp-space Cargo
Group                 := Ancient Science
Description           := The ability to store and extract cargo in warp-space.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 9
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Repair
Group                 := Ancient Science
Description           := The ability to repair damage to ships and bases in space using mysterious methods.
Maximum Level         := 1
Level Cost            := 250000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 8
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Massive Afterburners
Group                 := Ancient Science
Description           := Knowledge of creating engine enhancements that allow for increased ship acceleration.
Maximum Level         := 2
Level Cost            := 1000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 5
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Temporal Stasis Fields
Group                 := Applied Science
Description           := Science of generating fields that slow time or that simultaneously exists at multiple periods in time.
Maximum Level         := 5
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 6
Tech Area Req 2       := Shields
Tech Level Req 2      := 10
Tech Area Req 3       := Physics
Tech Level Req 3      := 4

Name                  := Barrier Fields
Group                 := Applied Science
Description           := Protective energy barrier which surrounds a starship or base.
Maximum Level         := 20
Level Cost            := 11000
Start Level           := 0
Raise Level           := 4
Racial Area           := 18
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Energy Fields
Tech Level Req 1      := 1

Name                  := Long Range Sensors
Group                 := Applied Science
Description           := Sensors that are used to detect cloaked objects.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Detection
Tech Level Req 1      := 1

Name                  := Timeline Warping
Group                 := Applied Science
Description           := The science of warping objects to alternate timelines.
Maximum Level         := 1
Level Cost            := 4000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Nuclear Dynamics (QND)
Tech Level Req 1      := 1
Tech Area Req 2       := Temporal Technology
Tech Level Req 2      := 6

Name                  := Micro Master Computers
Group                 := Ancient Science
Description           := Micro artificially intelligent neural-net computer that take up nearly no space on ships.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 15
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Massive Minerals Extraction
Group                 := Ancient Science
Description           := The ability to extract massive amounts of minerals from a planet.
Maximum Level         := 1
Level Cost            := 1000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 10
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Massive Organics Extraction
Group                 := Ancient Science
Description           := The ability to grow and cultivate massive amounts of organic materials on a planet.
Maximum Level         := 1
Level Cost            := 1000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 11
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Massive Radioactives Extraction
Group                 := Ancient Science
Description           := The ability to locate and refine massive amounts of radioactive materials within a planet.
Maximum Level         := 1
Level Cost            := 1000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 12
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ultra Extraction
Group                 := Applied Science
Description           := For AI only -- makes Ultra Facilities available.
Maximum Level         := 1
Level Cost            := 10000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 997
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := World Construction
Group                 := Applied Science
Description           := Technology to construct planet-sized bodies.
Maximum Level         := 2
Level Cost            := 5000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Construction
Tech Level Req 1      := 1

Name                  := Energy World Construction
Group                 := Applied Science
Description           := Technology to construct planet-sized bodies from pure energy.
Maximum Level         := 2
Level Cost            := 5000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 18
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Energy Construction
Tech Level Req 1      := 1

Name                  := Stellar Stabilization
Group                 := Applied Science
Description           := Technology to stabilize spatial bodies.
Maximum Level         := 2
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Physics
Tech Level Req 1      := 1

Name                  := Stellar Gate
Group                 := Ancient Science
Description           := Ability to open a warp point to nearly anywhere in the galaxy.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 6
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := QED Crystalline Technology
Group                 := Applied Science
Description           := Science of using advanced crystalline materials for construction of devices.
Maximum Level         := 3
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := QED Crystallurgy
Tech Level Req 1      := 1

Name                  := QED Organic Technology
Group                 := Applied Science
Description           := Advanced utilization of advanced organic forms to create structures.
Maximum Level         := 3
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := QED Organic Engineering
Tech Level Req 1      := 1

Name                  := Advanced Restructuring Plant
Group                 := Ancient Science
Description           := Science of using mysterious methods for construction of devices.
Maximum Level         := 1
Level Cost            := 1000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 13
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Stellar Physics
Group                 := Theoretical Science
Description           := The science of physics on a stellar scale.
Maximum Level         := 1
Level Cost            := 2000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 1

Name                  := Stellar Detection
Group                 := Theoretical Science
Description           := The science of long range detection and detection avoidance.
Maximum Level         := 2
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Energy Construction
Group                 := Theoretical Science
Description           := Allows construction of ships out of pure energy; the reduction in mass results in a great increase in maneuverability.
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 0
Raise Level           := 1
Racial Area           := 18
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Stellar Construction
Group                 := Theoretical Science
Description           := Theories to construct stellar bodies.
Maximum Level         := 1
Level Cost            := 2000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 1

Name                  := Stellar Energy Construction
Group                 := Theoretical Science
Description           := Theories to construct stellar bodies from pure energy.
Maximum Level         := 1
Level Cost            := 2000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 18
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Energy Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 1

Name                  := Boarding Science
Group                 := Theoretical Science
Description           := The science of boarding ships and boarding defense.
Maximum Level         := 1
Level Cost            := 20000
Start Level           := 0
Raise Level           := 1
Racial Area           := 1990
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 1

Name                  := Energy Fields
Group                 := Theoretical Science
Description           := Theory of barrier-like energy fields.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 18
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := QED Crystallurgy
Group                 := Theoretical Science
Description           := The technology of using QED to create advanced crystalline forms.
Maximum Level         := 1
Level Cost            := 2000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Electro Dynamics (QED)
Tech Level Req 1      := 1
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 6

Name                  := QED Organic Engineering
Group                 := Theoretical Science
Description           := The technology of using QED to create advanced organic forms.
Maximum Level         := 1
Level Cost            := 2000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Electro Dynamics (QED)
Tech Level Req 1      := 1
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 6

Name                  := Energy Buffered Missiles
Group                 := Weapon Technology
Description           := Highly maneuverable missiles coated with advanced compounds that readily absorb and release energy, allowing the missiles to bypass shields and seek specific components.
Maximum Level         := 3
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Chemistry
Tech Level Req 2      := 2

Name                  := Energy Redirection Weapons
Group                 := Weapon Technology
Description           := Basic weapon of the Energy Race.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 5
Racial Area           := 18
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Gauss Weapons
Group                 := Weapon Technology
Description           := Weapons which use magnetic fields to fire bursts of ferromagnetic matter.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 5
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Phasor Weapons
Group                 := Weapon Technology
Description           := Laser weapons with resonating cavities in phase with the frequency of the laser light which greatly increases the intensity of the laser beam.
Maximum Level         := 5
Level Cost            := 15000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 2

Name                  := Massive Energy Dampner Weapons
Group                 := Ancient Science
Description           := Weapons designed to cause all weapons on the target ship to be disrupted.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 16
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Boarding Defense
Group                 := Weapon Technology
Description           := Technology used to defend against ship capture.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Boarding Science
Tech Level Req 1      := 1

Name                  := Energy Troop Weapons
Group                 := Weapon Technology
Description           := Weapons employed by energy troops on a planet's surface.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 1
Racial Area           := 18
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Energy Troops
Tech Level Req 1      := 1

Name                  := Quantum Electro Dynamics (QED)
Group                 := Theoretical Science
Description           := The science dealing with the theory and properties of electromagnetic force-fields.
Maximum Level         := 2
Level Cost            := 1000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Chemistry
Tech Level Req 2      := 1

Name                  := Quantum Computers
Group                 := Applied Science
Description           := The high processing power of quantum computers is required to compute the electromagnetic wavefuntions used in QED Weapons and Armor.
Maximum Level         := 2
Level Cost            := 1000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Electro Dynamics (QED)
Tech Level Req 1      := 1
Tech Area Req 2       := Computers
Tech Level Req 2      := 6

Name                  := QED Sensors
Group                 := Applied Science
Description           := Sensors which detect objects in space by analyzing quantum interference of electromagnetic waves.
Maximum Level         := 3
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Electro Dynamics (QED)
Tech Level Req 1      := 2
Tech Area Req 2       := Combat Sensors
Tech Level Req 2      := 3

Name                  := QED ECM
Group                 := Applied Science
Description           := Quantum computers compute electromagnetic wavefunctions that will confuse and mislead enemy sensors.
Maximum Level         := 3
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Computers
Tech Level Req 1      := 2
Tech Area Req 2       := Combat Support
Tech Level Req 2      := 4

Name                  := QED Weapons
Group                 := Weapon Technology
Description           := Electromagnetic wavefuntions are used to accelerate ionized masses to extremely high velocities.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Quantum Electro Dynamics (QED)
Tech Level Req 1      := 1
Tech Area Req 2       := Quantum Computers
Tech Level Req 2      := 1
Tech Area Req 3       := Torpedo Weapons
Tech Level Req 3      := 10

Name                  := Organic QED Weapons
Group                 := Weapon Technology
Description           := Technology to create discharges similar to those found in stellar storms.
Maximum Level         := 3
Level Cost            := 250000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Quantum Electro Dynamics (QED)
Tech Level Req 1      := 1
Tech Area Req 2       := Quantum Computers
Tech Level Req 2      := 1
Tech Area Req 3       := Organic Weapons
Tech Level Req 3      := 10

Name                  := Crystalline QED Weapons
Group                 := Weapon Technology
Description           := Technology to optimize disruption rays.
Maximum Level         := 3
Level Cost            := 250000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Quantum Electro Dynamics (QED)
Tech Level Req 1      := 1
Tech Area Req 2       := Quantum Computers
Tech Level Req 2      := 1
Tech Area Req 3       := Crystalline Weapons
Tech Level Req 3      := 10

Name                  := QED Armor
Group                 := Applied Science
Description           := Electromagnetic wavefuntions are used to collapse all electrons into the lowest orbital state in atoms, thus greatly increasing the density of atoms with high atomic numbers.
Maximum Level         := 3
Level Cost            := 250000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Quantum Electro Dynamics (QED)
Tech Level Req 1      := 2
Tech Area Req 2       := Quantum Computers
Tech Level Req 2      := 2
Tech Area Req 3       := Armor
Tech Level Req 3      := 6

Name                  := Quantum Nuclear Dynamics (QND)
Group                 := Theoretical Science
Description           := The science dealing with the theory and properties of strong and weak nuclear force-fields.
Maximum Level         := 2
Level Cost            := 2000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Electro Dynamics (QED)
Tech Level Req 1      := 2
Tech Area Req 2       := Quantum Computers
Tech Level Req 2      := 2

Name                  := Self-morphing Computers
Group                 := Applied Science
Description           := Quantum-based computers that can rapidly and automatically create components to perform required tasks.  Such computers are required to compute the nuclear wavefuntions used in QND Weapons and Armor.
Maximum Level         := 2
Level Cost            := 2000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Quantum Computers
Tech Level Req 1      := 2
Tech Area Req 2       := Quantum Nuclear Dynamics (QND)
Tech Level Req 2      := 1

Name                  := QND Sensors
Group                 := Applied Science
Description           := Sensors which detect objects in space by analyzing quantum interference of nuclear forces.
Maximum Level         := 3
Level Cost            := 1000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Nuclear Dynamics (QND)
Tech Level Req 1      := 2
Tech Area Req 2       := QED Sensors
Tech Level Req 2      := 3

Name                  := QND ECM
Group                 := Applied Science
Description           := Self-morphing computers compute nuclear wavefunctions that will confuse and mislead enemy sensors.
Maximum Level         := 3
Level Cost            := 1000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Self-morphing Computers
Tech Level Req 1      := 2
Tech Area Req 2       := QED ECM
Tech Level Req 2      := 3

Name                  := QND Weapons
Group                 := Weapon Technology
Description           := Nuclear force wavefuntions are used to stabilize macroscopic masses of neutrons that are as dense as neutron stars.
Maximum Level         := 5
Level Cost            := 300000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Quantum Nuclear Dynamics (QND)
Tech Level Req 1      := 1
Tech Area Req 2       := Self-morphing Computers
Tech Level Req 2      := 1
Tech Area Req 3       := Projectile Weapons
Tech Level Req 3      := 5

Name                  := Temporal QND Weapons
Group                 := Weapon Technology
Description           := Technology to apply chronologic condenser theories to particle-based weapons (i.e., plasma streams).
Maximum Level         := 3
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Quantum Nuclear Dynamics (QND)
Tech Level Req 1      := 1
Tech Area Req 2       := Self-morphing Computers
Tech Level Req 2      := 1
Tech Area Req 3       := Temporal Weapons
Tech Level Req 3      := 10

Name                  := Organic QND Weapons
Group                 := Weapon Technology
Description           := Technology to create substances that are equivalent to acids at the nuclear level.
Maximum Level         := 3
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Quantum Nuclear Dynamics (QND)
Tech Level Req 1      := 1
Tech Area Req 2       := Self-morphing Computers
Tech Level Req 2      := 1
Tech Area Req 3       := Organic Weapons
Tech Level Req 3      := 10

Name                  := Crystalline QND Weapons
Group                 := Weapon Technology
Description           := Technology that allows a weapon's crystals to be tuned exactly out-of-phase with the target's shields for maximum shield depletion.
Maximum Level         := 3
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Quantum Nuclear Dynamics (QND)
Tech Level Req 1      := 1
Tech Area Req 2       := Self-morphing Computers
Tech Level Req 2      := 1
Tech Area Req 3       := Crystalline Weapons
Tech Level Req 3      := 10

Name                  := QND Armor
Group                 := Applied Science
Description           := Nuclear force wavefuntions are used to stabilize macroscopic masses of neutrons that are as dense as neutron stars.
Maximum Level         := 3
Level Cost            := 1000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Quantum Nuclear Dynamics (QND)
Tech Level Req 1      := 2
Tech Area Req 2       := Self-morphing Computers
Tech Level Req 2      := 2
Tech Area Req 3       := QED Armor
Tech Level Req 3      := 3

Name                  := Massive Planetary Bases
Group                 := Ancient Science
Description           := Knowledge of massive planetary bases provide space for weapons platforms and shield protection for the entire planet.
Maximum Level         := 1
Level Cost            := 1000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 17
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Cruise Missiles
Group                 := Applied Science
Description           := The construction of cruise missiles and their support components.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Combat Sensors
Group                 := Applied Science
Description           := Sensors that are used to target nearby objects.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Massive Shield Disrupting Weapons
Group                 := Ancient Science
Description           := Weapons designed to deplete all of a target's shields.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 19
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Massive Weapon Overloading Weapons
Group                 := Ancient Science
Description           := Weapons designed to destroy all of a target's weapons.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 18
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Starship Construction
Group                 := Applied Science
Description           := The construction of starships and their support components.
Maximum Level         := 8
Level Cost            := 90000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Shuttles
Group                 := Applied Science
Description           := The construction of larger shuttles.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Borg Technology
Group                 := Applied Science
Description           := Technology for The Borg Collective.
Maximum Level         := 1
Level Cost            := 75000
Start Level           := 0
Raise Level           := 0
Racial Area           := 32
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0
Tech Area Req 1       := 0
Tech Level Req 1      := 0

Name                  := Breen Technology
Group                 := Applied Science
Description           := Technology for The Breen Confederacy.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 33
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0
Tech Area Req 1       := 0
Tech Level Req 1      := 0

Name                  := Cardassian Technology
Group                 := Applied Science
Description           := Technology for the Cardassian Union.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 34
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0
Tech Area Req 1       := 0
Tech Level Req 1      := 0

Name                  := Federation Technology
Group                 := Applied Science
Description           := Technology for the United Federation Of Planets.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 35
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0
Tech Area Req 1       := 0
Tech Level Req 1      := 0

Name                  := Ferengi Technology
Group                 := Applied Science
Description           := Technology for the Ferengi Alliance.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 36
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0
Tech Area Req 1       := 0
Tech Level Req 1      := 0

Name                  := Klingon Technology
Group                 := Applied Science
Description           := Technology for the Klingon Empire.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 37
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0
Tech Area Req 1       := 0
Tech Level Req 1      := 0

Name                  := Romulan Technology
Group                 := Applied Science
Description           := Technology for the Romulan Star Empire.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 38
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0
Tech Area Req 1       := 0
Tech Level Req 1      := 0

Name                  := Tholian Technology
Group                 := Applied Science
Description           := Technology for the Tholian Assembly.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 39
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0
Tech Area Req 1       := 0
Tech Level Req 1      := 0

Name                  := Laser Cannons
Group                 := Weapon Technology
Description           := Weapons that Generates an intense but narrow beam of energy.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Prototype A-M Torpedoes
Group                 := Weapon Technology
Description           := Prototype Self-Guided Torpedoes With an Anti-Matter Core.
Maximum Level         := 10
Level Cost            := 15000
Start Level           := 00
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Prototype Laser Cannons
Group                 := Weapon Technology
Description           := Weapons that Generates an intense but narrow beam of energy.
Maximum Level         := 10
Level Cost            := 2500
Start Level           := 00
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Photon Torpedoes
Group                 := Weapon Technology
Description           := Self-Guided Torpedoes With an Anti-Matter Core and a Warp Engine (Require Warp Technology Level 1).
Maximum Level         := 15
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Military Science 
Tech Level Req 1      := 1

Name                  := Tractor Weapons
Group                 := Weapon Technology
Description           := Weapons which move enemy vessels through space.
Maximum Level         := 6
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1

Name                  := General Race Technology
Group                 := Applied Science
Description           := General Race Technology for races without race specific technology.
Maximum Level         := 1
Level Cost            := 500
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0
Tech Area Req 1       := 0
Tech Level Req 1      := 0

Name			:= Warp Technology
Group			:= Applied Science
Description		:= Components for the creation of warp drive
Maximum Level		:= 3
Level Cost		:= 50000
Start Level		:= 0
Raise Level		:= 0
Racial Area		:= 0
Unique Area		:= 0
Can Be Removed		:= False
Number of Tech Req	:= 1
Tech Area Req 1		:= Physics
Tech Level Req 1	:= 1

Name			:= Advanced Warp Technology
Group			:= Applied Science
Description		:= Components for the creation of warp drive
Maximum Level		:= 3
Level Cost		:= 1000000
Start Level		:= 0
Raise Level		:= 0
Racial Area		:= 0
Unique Area		:= 0
Can Be Removed		:= False
Number of Tech Req	:= 1
Tech Area Req 1		:= Warp Technology
Tech Level Req 1	:= 3

Name			:= Captains
Group			:= Applied Science
Description		:= Trained Officers that provide bonuses, Must research Race Tech first.
Maximum Level		:= 2
Level Cost		:= 10000
Start Level		:= 0
Raise Level		:= 0
Racial Area		:= 0
Unique Area		:= 0
Can Be Removed		:= False
Number of Tech Req	:= 1
Tech Area Req 1		:= Ship Construction
Tech Level Req 1	:= 2

Name			:= Federation Armor
Group			:= Federation Technology
Description		:= Metal plating that provides against damage (Require Armor Technology Level 6).
Maximum Level		:= 3
Level Cost		:= 10000
Start Level		:= 0
Raise Level		:= 0
Racial Area		:= 35
Unique Area		:= 0
Can Be Removed		:= False
Number of Tech Req	:= 2
Tech Area Req 1		:= Federation Technology
Tech Level Req 1	:= 1
Tech Area Req 2         := Chemistry
Tech Level Req 2        := 1

Name			:= Federation Combat Support
Group			:= Federation Technology
Description		:= Components that provide combat support
Maximum Level		:= 5
Level Cost		:= 10000
Start Level		:= 0
Raise Level		:= 0
Racial Area		:= 35
Unique Area		:= 0
Can Be Removed		:= False
Number of Tech Req	:= 1
Tech Area Req 1		:= Federation Technology
Tech Level Req 1	:= 1

Name                  := Federation Ship Capture
Group                 := Federation Technology
Description           := Technology used to defend against boarding parties.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 35
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Military Science
Tech Level Req 1      := 2
Tech Area Req 2	      := Federation Technology
Tech Level Req 2      := 1

Name                  := Federation Troops
Group                 := Federation Technology
Description           := Ground Forces of the Federation.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 35
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1	      := Federation Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Construction
Tech Level Req 2      := 1
Tech Area Req 3       := Troops
Tech Level Req 3      := 1

Name                  := Federation Torpedo Weapons
Group                 := Federation Technology 
Description           := Federation Torpedo Technology (Require Warp Technology Level 1 And Photon Torpedoes Level 15).
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 35
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1	      := Federation Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Military Science
Tech Level Req 2      := 1

Name                  := Federation Weapons
Group                 := Federation Technology
Description           := Weapons employing a continuous stream of energy.
Maximum Level         := 15
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 35
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Federation Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Laser Cannons
Tech Level Req 3      := 5

Name                  := Borg Interface
Group                 := Borg Technology
Description           := Advanced computer interface which connects ships during combat.
Maximum Level         := 1
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 32
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1

Name                  := Borg Organic Technology
Group                 := Borg Technology
Description           := Advanced utilization of organic forms to create structures (Require Armor Technology Level 6).
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 32
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Chemistry
Tech Level Req 2      := 1
Tech Area Req 3       := Armor
Tech Level Req 3      := 6

Name                  := Borg Shields
Group                 := Borg Technology
Description           := Protective energy barrier which surrounds a starship or base.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 32
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology Shields
Tech Level Req 2      := 1
Tech Area Req 3       := Shields
Tech Level Req 3      := 10

Name                  := Borg Ship Capture
Group                 := Borg Technology
Description           := Technology used to defend against boarding parties.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 32
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Military Science
Tech Level Req 1      := 2
Tech Area Req 2	      := Borg Technology
Tech Level Req 2      := 1

Name                  := Borg Troops
Group                 := Borg Technology
Description           := Technology used to defend against boarding parties.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 32
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 4
Tech Area Req 1       := Military Science
Tech Level Req 1      := 2
Tech Area Req 2	      := Borg Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Construction
Tech Level Req 3      := 1
Tech Area Req 4       := Troops
Tech Level Req 4      := 1

Name                  := Borg Shield Weapons
Group                 := Borg Technology
Description           := Technology used to defeat shields.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 32
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1	      := Borg Technology
Tech Level Req 1      := 1

Name                  := Borg High-Energy Weapons
Group                 := Borg Technology
Description           := Weapons which employ massive energy releases to damage enemy ships.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 32
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Warp Technology
Tech Level Req 1      := 3
Tech Area Req 2	      := Borg Technology
Tech Level Req 2      := 1
Tech Area Req 3	      := Borg Weapons
Tech Level Req 3      := 7

Name                  := Borg Weapons
Group                 := Borg Technology
Description           := Weapons employing a continuous stream of energy.
Maximum Level         := 15
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 32
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2	      := Borg Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Laser Cannons
Tech Level Req 3      := 5

Name                  := Borg Torpedo Weapons
Group                 := Borg Technology
Description           := Borg Torpedo Technology (Require Warp Technology Level 1 And Photon Torpedoes Level 15).
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 32
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1	      := Borg Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Military Science
Tech Level Req 2      := 1
Tech Area Req 3	      := Warp Technology
Tech Level Req 3      := 1

Name                  := Borg Tractor Beam
Group                 := Borg Technology
Description           := Weapons which move enemy vessels through space.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 32
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1
Tech Area Req 2	      := Borg Technology
Tech Level Req 2      := 1

Name                  := Breen Armor
Group                 := Breen Technology
Description           := Advanced utilization of organic forms to create structures (Require Armor Technology Level 6).
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 33
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Breen Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Chemistry
Tech Level Req 2      := 1

Name                  := Breen Cloaking
Group                 := Breen Technology
Description           := Stealth technology which defeats EM Passive sensors.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 33
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Breen Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Physics
Tech Level Req 2      := 2

Name                  := Breen Weapons
Group                 := Breen Technology
Description           := Weapons employing a continuous stream of energy.
Maximum Level         := 15
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 33
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2	      := Breen Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Laser Cannons
Tech Level Req 3      := 5

Name                  := Breen Ship Capture
Group                 := Breen Technology
Description           := Technology used to defend against boarding parties.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 33
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Military Science
Tech Level Req 1      := 2
Tech Area Req 2	      := Breen Technology
Tech Level Req 2      := 1

Name                  := Breen Troops
Group                 := Breen Technology
Description           := Ground Forces of the Breen.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 33
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1	      := Breen Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Construction
Tech Level Req 2      := 1
Tech Area Req 3       := Troops
Tech Level Req 3      := 1

Name			:= Cardassian Armor
Group			:= Cardassian Technology
Description		:= Metal plating that provides against damage (Require Armor Technology Level 6).
Maximum Level		:= 3
Level Cost		:= 10000
Start Level		:= 0
Raise Level		:= 0
Racial Area		:= 34
Unique Area		:= 0
Can Be Removed		:= False
Number of Tech Req	:= 2
Tech Area Req 1		:= Cardassian Technology
Tech Level Req 1	:= 1
Tech Area Req 2         := Chemistry
Tech Level Req 2        := 1

Name                  := Cardassian Ship Capture
Group                 := Cardassian Technology
Description           := Technology used to defend against boarding parties.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 34
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Military Science
Tech Level Req 1      := 2
Tech Area Req 2	      := Cardassian Technology
Tech Level Req 2      := 1

Name                  := Cardassian Troops
Group                 := Cardassian Technology
Description           := Ground Forces of the Cardassians.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 34
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1		:= Cardassian Technology
Tech Level Req 1	:= 1
Tech Area Req 2       := Construction
Tech Level Req 2      := 1
Tech Area Req 3       := Troops
Tech Level Req 3      := 1

Name                  := Cardassian Weapons
Group                 := Cardassian Technology
Description           := Weapons employing a continuous stream of energy.
Maximum Level         := 15
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 34
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2	      := Cardassian Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Laser Cannons
Tech Level Req 3      := 5

Name                  := Cardassian Discharge Weapons
Group                 := Cardassian Technology
Description           := Weapons employing a continuous stream of energy.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 34
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2	      := Cardassian Weapons
Tech Level Req 2      := 10

Name                  := Cardassian Bio Weapons
Group                 := Cardassian Technology
Description           := Biological weapons which attack by means of viruses and plagues.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 34
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Biology
Tech Level Req 1      := 1
Tech Area Req 2	      := Cardassian Technology
Tech Level Req 2      := 1

Name                  := Klingon Combat Support
Group                 := Klingon Technology
Description           := Technology used to aid ships during combat.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 37
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Military Science
Tech Level Req 1      := 1
Tech Area Req 2		:= Klingon Technology
Tech Level Req 2	:= 1

Name                  := Klingon Cloaking
Group                 := Klingon Technology
Description           := Stealth technology which defeats EM Passive sensors.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 37
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Klingon Technology
Tech Level Req 2      := 1

Name                  := Klingon Troops
Group                 := Klingon Technology
Description           := Ground Forces of the Klingons.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 37
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1	      := Klingon Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Construction
Tech Level Req 2      := 1
Tech Area Req 3       := Troops
Tech Level Req 3      := 1

Name                  := Klingon Ship Capture
Group                 := Klingon Technology
Description           := Technology used to defend against boarding parties.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 37
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Military Science
Tech Level Req 1      := 2
Tech Area Req 2	      := Klingon Technology
Tech Level Req 2      := 1

Name                  := Klingon Weapons
Group                 := Klingon Technology
Description           := Weapons employing a continuous stream of energy.
Maximum Level         := 15
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 37
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2	      := Klingon Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Laser Cannons
Tech Level Req 3      := 5

Name                  := Klingon High-Energy Weapons
Group                 := Klingon Technology
Description           := Weapons which employ massive energy releases to damage enemy ships.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 37
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Klingon Weapons
Tech Level Req 1      := 10
Tech Area Req 2	      := Klingon Technology
Tech Level Req 2      := 1

Name                  := Klingon Shield Weapons
Group                 := Klingon Technology
Description           := Weapons designed to damage shields and their generators.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 37
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Tech Area Req 2	      := Klingon Technology
Tech Level Req 2      := 1

Name                  := Romulan Cloaking
Group                 := Romulan Technology
Description           := Stealth technology which defeats EM Passive sensors.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 38
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Romulan Technology
Tech Level Req 2      := 1

Name                  := Romulan Troops
Group                 := Romulan Technology
Description           := Ground Forces of the Klingons.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 38
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1	      := Romulan Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Construction
Tech Level Req 2      := 1
Tech Area Req 3       := Troops
Tech Level Req 3      := 1

Name                  := Romulan Ship Capture
Group                 := Romulan Technology
Description           := Technology used to defend against boarding parties.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 38
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Military Science
Tech Level Req 1      := 2
Tech Area Req 2	      := Romulan Technology
Tech Level Req 2      := 1

Name                  := Romulan Weapons
Group                 := Romulan Technology
Description           := Weapons employing a continuous stream of energy.
Maximum Level         := 15
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 38
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2	      := Romulan Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Laser Cannons
Tech Level Req 3      := 5

Name                  := Romulan Torpedo Weapons
Group                 := Romulan Technology 
Description           := Romulan Torpedo Technology (Require Warp Technology Level 1 And Photon Torpedoes Level 15).
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 38
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1	      := Romulan Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Military Science
Tech Level Req 2      := 1

Name			:= Tholian Armor
Group			:= Tholian Technology
Description		:= Metal plating that provides against damage (Require Armor Technology Level 6).
Maximum Level		:= 5
Level Cost		:= 10000
Start Level		:= 0
Raise Level		:= 0
Racial Area		:= 39
Unique Area		:= 0
Can Be Removed		:= False
Number of Tech Req	:= 2
Tech Area Req 1		:= Tholian Technology
Tech Level Req 1	:= 1
Tech Area Req 2         := Chemistry
Tech Level Req 2        := 1

Name			:= Tholian Support
Group			:= Tholian Technology
Description		:= Components that provide combat support
Maximum Level		:= 3
Level Cost		:= 10000
Start Level		:= 0
Raise Level		:= 0
Racial Area		:= 39
Unique Area		:= 0
Can Be Removed		:= False
Number of Tech Req	:= 1
Tech Area Req 1		:= Tholian Technology
Tech Level Req 1	:= 1

Name                  := Tholian Weapons
Group                 := Tholian Technology
Description           := Weapons employing a continuous stream of energy.
Maximum Level         := 15
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 39
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1	      := Tholian Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Physics
Tech Level Req 2      := 1
Tech Area Req 3       := Laser Cannons
Tech Level Req 3      := 5

Name                  := Tholian Torpedo Weapons
Group                 := Tholian Technology
Description           := Tholian Torpedo Technology (Require Warp Technology Level 1 And Photon Torpedoes Level 15).
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 39
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1	      := Tholian Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Military Science
Tech Level Req 2      := 1

Name                  := Tholian Troops
Group                 := Tholian Technology
Description           := Ground Forces of the Klingons.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 39
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1	      := Tholian Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Construction
Tech Level Req 2      := 1
Tech Area Req 3       := Troops
Tech Level Req 3      := 1

Name                  := Tholian Ship Capture
Group                 := Tholian Technology
Description           := Technology used to defend against boarding parties.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 39
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Military Science
Tech Level Req 1      := 2
Tech Area Req 2	      := Tholian Technology
Tech Level Req 2      := 1

Name                  := Ferengi Cargo
Group                 := Ferengi Technology
Description           := The ability to store and transport cargo through space.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 36
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1	      := Ferengi Technology
Tech Level Req 1      := 1

Name                  := Ferengi Troops
Group                 := Ferengi Technology
Description           := Ground Forces of the Ferengi.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 36
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1	      := Ferengi Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Construction
Tech Level Req 2      := 1
Tech Area Req 3       := Troops
Tech Level Req 3      := 1

Name                  := Ferengi Ship Capture
Group                 := Ferengi Technology
Description           := Technology used to defend against boarding parties.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 36
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Military Science
Tech Level Req 1      := 2
Tech Area Req 2	      := Ferengi Technology
Tech Level Req 2      := 1

Name                  := Ferengi Weapons
Group                 := Ferengi Technology
Description           := Weapons employing a continuous stream of energy.
Maximum Level         := 15
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 36
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2	      := Ferengi Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Laser Cannons
Tech Level Req 3      := 5

Name                  := Ferengi High-Energy Weapons
Group                 := Ferengi Technology
Description           := Weapons which employ massive energy releases to damage enemy ships.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 36
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Ferengi Weapons
Tech Level Req 1      := 5
Tech Area Req 2	      := Ferengi Technology
Tech Level Req 2      := 1

Name                  := Ferengi Warheads
Group                 := Ferengi Technology
Description           := Weapons which employ massive energy releases to damage enemy ships.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 36
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Mines
Tech Level Req 1      := 1
Tech Area Req 2	      := Ferengi Technology
Tech Level Req 2      := 1

Name                  := Borg Drone Technology
Group                 := Borg Technology
Description           := The ability to grow and cultivate organic materials on a planet.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 32
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1	      := Borg Technology
Tech Level Req 1      := 1

Name                  := Borg Computers
Group                 := Borg Technology
Description           := Advanced computer technology used for storage and processing.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 32
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Industry
Tech Level Req 1      := 1
Tech Area Req 2       := Borg Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Computers 
Tech Level Req 3      := 3

Name                  := Borg Facilities Technology
Group                 := Borg Technology
Description           := Gives access to custom race facility technology.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 32
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1	      := Borg Technology
Tech Level Req 1      := 1

Name                  := Breen Facility Technology
Group                 := Breen Technology
Description           := Gives access to custom race facility technology.
Maximum Level         := 12
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 33
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1	      := Breen Technology
Tech Level Req 1      := 1

Name                  := Cardassian Facility Technology
Group                 := Cardassian Technology
Description           := Gives access to custom race facility technology.
Maximum Level         := 9
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 34
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1	      := Cardassian Technology
Tech Level Req 1      := 1

Name                  := Federation Facility Technology
Group                 := Federation Technology
Description           := Gives access to custom race facility technology.
Maximum Level         := 9
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 35
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1	      := Federation Technology
Tech Level Req 1      := 1

Name                  := Ferengi Facility Technology
Group                 := Ferengi Technology
Description           := Gives access to custom race facility technology.
Maximum Level         := 7
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 36
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1	      := Ferengi Technology
Tech Level Req 1      := 1

Name                  := Klingon Facility Technology
Group                 := Klingon Technology
Description           := Gives access to custom race facility technology.
Maximum Level         := 8
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 37
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1	      := Klingon Technology
Tech Level Req 1      := 1

Name                  := Romulan Facility Technology
Group                 := Romulan Technology
Description           := Gives access to custom race facility technology.
Maximum Level         := 8
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 38
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1	      := Romulan Technology
Tech Level Req 1      := 1

Name                  := Tholian Facility Technology
Group                 := Tholian Technology
Description           := Gives access to custom race facility technology.
Maximum Level         := 8
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 39
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1	      := Tholian Technology
Tech Level Req 1      := 1

Name                  := Weapons Of Mass Destruction
Group                 := Weapon Technology
Description           := Technology that can destroy stars, planets, or systems.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 2
Tech Area Req 2       := Stellar Manipulation
Tech Level Req 2      := 4

Name                  := Artificial Warp Point Technology
Group                 := Applied Science
Description           := Technology that can be used to create artificial warp points.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1
Tech Area Req 2       := Stellar Manipulation
Tech Level Req 2      := 4

Name                  := General Race Facility Tech
Group                 := General Race Technology
Description           := Grants access to new facility technology.
Maximum Level         := 1
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1	      := General Race Technology
Tech Level Req 1      := 1

Name                  := Taunt Tech
Group                 := Taunt Tech
Description           := Gives Access to Tuant Weapons if your race has one.
Maximum Level         := 1
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0
Tech Area Req 1       := 0
Tech Level Req 1      := 0

Name                  := Borg Monster Tech
Group                 := Applied Science
Description           := Only for the bad and ugly Borg.
Maximum Level         := 1
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 41
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0
Tech Area Req 1       := 0
Tech Level Req 1      := 0

Name                  := General Race Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of energy
Maximum Level         := 15
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2	      := General Race Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Laser Cannons
Tech Level Req 3      := 5

Name			:= Remote Mining
Group			:= Applied Science
Description		:= Remote equipment that mines and depletes asteroids or empty planets
Maximum Level		:= 9
Level Cost		:= 10000
Start Level		:= 0
Raise Level		:= 0
Racial Area		:= 0
Unique Area		:= 0
Can Be Removed		:= True
Number of Tech Req	:= 1
Tech Area Req 1		:= Computers
Tech Level Req 1	:= 1

Name                  := Sabotage
Group                 := Applied Science
Description           := The capability of an empire to gather and perform intelligence actions.
Maximum Level         := 1
Level Cost            := 100
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Applied Intelligence
Tech Level Req 1      := 1

Name                  := Structural Upgrading
Group                 := Applied Science
Description           := The science of rethinking most ship, base and unit hulls.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 1
Racial Area           := 99990
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Materials Alternance
Group                 := Applied Science
Description           := The science of rethinking most ship, base and unit hulls materials.
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 0
Raise Level           := 1
Racial Area           := 99991
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Carrier Construction
Group                 := Applied Science
Description           := The construction of starships and their support components.
Maximum Level         := 4
Level Cost            := 100000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Support Craft Construction
Group                 := Applied Science
Description           := The construction of starships and their support components.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ship Repair
Group                 := Applied Science
Description           := Technology to maintain and repair vehicles in space.
Maximum Level         := 10
Level Cost            := 50000
Start Level           := 0
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Capital Ship Propulsion
Group                 := Applied Science
Description           := The design and use of reaction engines to propel a starship through space.
Maximum Level         := 10
Level Cost            := 25000
Start Level           := 0
Raise Level           := 5
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Fighter Propulsion
Group                 := Applied Science
Description           := The design and use of engines optimized for fighters in combat.
Maximum Level         := 9
Level Cost            := 15000
Start Level           := 0
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Solid Shields
Group                 := Applied Science
Description           := The development and use of non-porous energy based defenses.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 7

Name                  := Automation
Group                 := Applied Science
Description           := The development of independent and self-guided electromechanical systems.
Maximum Level         := 6
Level Cost            := 100000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Light Missiles
Group                 := Weapons Science
Description           := The construction of light missiles capable of hitting fighters.
Maximum Level         := 10
Level Cost            := 50000
Start Level           := 0
Raise Level           := 4
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1

Name                  := Capital Ship Missiles
Group                 := Weapons Science
Description           := The construction of heavy missiles capable of damaging ships.
Maximum Level         := 10
Level Cost            := 50000
Start Level           := 0
Raise Level           := 4
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1

Name                  := Point Defense Missiles
Group                 := Weapons Science
Description           := The construction of ultra-fast missiles capable of disabling other missiles.
Maximum Level         := 0
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 2

Name                  := Multipurpose Missiles
Group                 := Weapons Science
Description           := The construction of perfectly balanced missiles capable of damaging both fighters and ships.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 2

Name                  := Planetary Bombardment Missiles
Group                 := Weapons Science
Description           := The construction of missiles capable of delivering a heavy payload from space to planetary surfaces.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3

Name                  := Beam Weapons
Group                 := Weapons Science
Description           := The construction of coherent electromagnetic beam weapons.
Maximum Level         := 10
Level Cost            := 50000
Start Level           := 0
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Weapon Utilization
Group                 := Weapons Science
Description           := The organization of weapons systems and their system requirements.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Military Training
Group                 := Applied Science
Description           := The art and science of teaching soldiers how to fight.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Anti-Capital Ship Weapons
Group                 := Capship Research
Description           := Very heavy weapons used against the largest capital ships to severely damage them.
Maximum Level         := 9
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Battlecruisers
Tech Level Req 1      := 1

Name                  := Capital Ship Construction
Group                 := Capship Research
Description           := Very heavy capital ships and their required special components come from this field of research.
Maximum Level         := 6
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Battlecruisers
Tech Level Req 1      := 1

Name                  := Advanced Stellar Manipulation
Group                 := Capship Research
Description           := Advanced forms of stellar manipulation for use on capships are researched here.
Maximum Level         := 2
Level Cost            := 1000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Capital Ship Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Physics
Tech Level Req 2      := 5
Tech Area Req 3       := Astrophysics
Tech Level Req 3      := 3

Name                  := Two-Dimensional Shield Generators
Group                 := Applied Science
Description           := Shield generators existing in two dimensions, making it possible for engineers to build ships with armor that also generates an amount of shields.
Maximum Level         := 2
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 11

Name                  := One-Dimensional Shield Generators
Group                 := Applied Science
Description           := Shield generators that exist in one dimension, making it virtually impossible to penetrate the shield.
Maximum Level         := 1
Level Cost            := 1000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Two-Dimensional Shield Generators
Tech Level Req 1      := 2

Name                  := Large-Scale Gatling Guns
Group                 := Weapon Technology
Description           := Large gatling guns for anti-capship fire-support.
Maximum Level         := 8
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Capital Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 6

Name                  := Colony Ship Engineering
Group                 := Colonization Technology
Description           := The engineering and construction of large colony ships to expand faster.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Colony Capships
Group                 := Colonization Technology
Description           := Capships specifically designed to carry colony modules to their destinations.
Maximum Level         := 4
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Colony Ship Engineering
Tech Level Req 1      := 3

Name                  := Scout Ship Construction
Group                 := Ship Construction
Description           := Small, swift scout vessels that can be used to explore the stars.
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Frigates
Group                 := Ship Construction
Description           := Frigates larger than scouts, which are slower but can carry more components.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Scout Ship Construction
Tech Level Req 1      := 2

Name                  := Destroyer Hulls
Group                 := Ship Construction
Description           := The engineering and construction of the hulls suitable for destroyers - larger warships that are quite fast.
Maximum Level         := 3
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Frigates
Tech Level Req 1      := 3

Name                  := Cruiser Engineering
Group                 := Ship Construction
Description           := The engineering of large warships. Not full Capital Ships, Cruisers are nonetheless formidable warships, not to be trifled with.
Maximum Level         := 3
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Destroyer Hulls
Tech Level Req 1      := 3

Name                  := Battlecruisers
Group                 := Ship Construction
Description           := The battlecruiser. The last step to capital warships.
Maximum Level         := 1
Level Cost            := 45000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Cruiser Engineering
Tech Level Req 1      := 3

Name                  := Advanced Destroyer Research
Group                 := Ship Construction
Description           := This field of research delves further into the possibilities that destroyers opened up.
Maximum Level         := 3
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Destroyer Hulls
Tech Level Req 1      := 3

Name                  := Carriers
Group                 := Ship Construction
Description           := The construction of space-borne carrier vessels designed to carry fightercraft.
Maximum Level         := 5
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 3

Name                  := Cargo-Carrying Vessels
Group                 := Ship Construction
Description           := The engineering of vessels designed specifically to carry cargo.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Hunter Assault Craft
Group                 := Ship Construction
Description           := The "Hunter" Assault Craft is a high-speed hunter-killer starship, capable of attaining unrivaled speeds.
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Destroyer Research
Tech Level Req 1      := 3

Name                  := Power Generators
Group                 := Power
Description           := Basic power generators using solar particles to generate power.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 2

Name                  := Nuclear Power Generators
Group                 := Power
Description           := Nuclear powered generators that generate power for ships.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Power Generators
Tech Level Req 1      := 3

Name                  := Antimatter Power Generation
Group                 := Power
Description           := Generators using antimatter to create massive amounts of raw energy.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Antimatter
Tech Level Req 1      := 1
Tech Area Req 2       := Nuclear Power Generators
Tech Level Req 2      := 3

Name                  := Antimatter
Group                 := Theoretical Science
Description           := Antimatter applications such as power generation and weapons.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 3

Name                  := Planetary Repair Yards
Group                 := Applied Science
Description           := Planetary facilities which can repair ships and bases in orbit far more quickly than space yards and repair bays can.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 2
Tech Area Req 2       := Repair
Tech Level Req 2      := 1

Name                  := Vulcan Cannon Technology
Group                 := Weapon Technology
Description           := Modified Gatling Guns. Vulcan Cannons are rapid-fire annihilators that can cut through enemy ranks like a hot knife through butter.
Maximum Level         := 5
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Large-Scale Gatling Guns
Tech Level Req 1      := 6

Name                  := Sniper Algorithms
Group                 := Weapon Technology
Description           := The use of small sniper components to take out targets at long range.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Military Science
Tech Level Req 1      := 1

Name                  := Weapon Batteries
Group                 := Weapon Technology
Description           := The technology to construct weapons in weapon batteries to increase performance.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Energy Pulse Weapons
Tech Level Req 1      := 1

Name                  := Small Missile Launcher Batteries
Group                 := Weapon Technology
Description           := The construction of micro-missile launchers used in batteries.
Maximum Level         := 1
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Weapon Batteries
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3

Name                  := Weapon Tower Emplacements
Group                 := Weapon Technology
Description           := Heavy weapons towers that can be placed on large ships or planetary batteries.
Maximum Level         := 1
Level Cost            := 35000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Batteries
Tech Level Req 1      := 1

Name                  := Heavy Blaster Towers
Group                 := Weapon Technology
Description           := Heavy blaster cannons mounted on a weapons tower.
Maximum Level         := 5
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Tower Emplacements
Tech Level Req 1      := 1

Name                  := Antimatter Missile Towers
Group                 := Weapon Technology
Description           := A heavy weapons tower with a mounted anti-matter missile launcher.
Maximum Level         := 3
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Weapon Tower Emplacements
Tech Level Req 1      := 1
Tech Area Req 2       := Antimatter
Tech Level Req 2      := 1

Name                  := Cruise Missiles
Group                 := Weapon Technology
Description           := Cruise missiles are long-ranged missiles with a high damage resistance. They are launched from a weapons tower.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Antimatter Missile Towers
Tech Level Req 1      := 3

Name                  := Chroniton Flow Studies
Group                 := Advanced Physics
Description           := The study of natural chroniton flows.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 6

Name                  := Artificial Chroniton Fluxes
Group                 := Advanced Physics
Description           := Bringing objects in a state of chroniton flux artificially.
Maximum Level         := 1
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Chroniton Flow Studies
Tech Level Req 1      := 1

Name                  := Temporal Displacement
Group                 := Advanced Physics
Description           := The usage of controlled artificial chroniton fluxes to displace objects through time.
Maximum Level         := 1
Level Cost            := 120000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Artificial Chroniton Fluxes
Tech Level Req 1      := 1

Name                  := Tachyon Manipulation
Group                 := Advanced Physics
Description           := The use of controlled chroniton micro-fluxes to manipulate tachyons - particles that travel at faster-than-light speeds. This is not the same method applied in Tachyon Cannons.
Maximum Level         := 1
Level Cost            := 80000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Chroniton Flow Studies
Tech Level Req 1      := 1

Name                  := Theoretical FTL Drive
Group                 := Advanced Physics
Description           := The theory behind faster-than-light propulsion.
Maximum Level         := 1
Level Cost            := 160000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Tachyon Manipulation
Tech Level Req 1      := 1

Name                  := FTL Prototype Ship
Group                 := Advanced Physics
Description           := The construction of the prototype FTL drive ship needs to be done in research laboratories more than shipyards. It will take quite some time, but when the ship is constructed, we can commence testing the FTL drive.
Maximum Level         := 1
Level Cost            := 250000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Theoretical FTL Drive
Tech Level Req 1      := 1

Name                  := FTL Ship Acceleration
Group                 := Advanced Physics
Description           := The FTL drive ship is complete! Now it needs to accelerate for some time to collect the tachyonic particles needed for faster-than-light propulsion.
Maximum Level         := 1
Level Cost            := 400000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := FTL Prototype Ship
Tech Level Req 1      := 1

Name                  := FTL Travel
Group                 := Advanced Physics
Description           := The FTL Ship is ready to test its drive! It will take a large while for all tests to be completed, but at the end we hope to have faster-than-light propulsion!
Maximum Level         := 1
Level Cost            := 750000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := FTL Ship Acceleration
Tech Level Req 1      := 1

Name                  := Attack Frigate Construction
Group                 := Ship Construction
Description           := Standard frigates are just normal warships - these ships are fast attack craft, like frigates were in the old planetary naval days.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Frigates
Tech Level Req 1      := 3

Name                  := War Cruiser Design
Group                 := Ship Construction
Description           := War Cruisers are heavier versions of Cruiser warships, designed for prolonged campaigns deep into enemy territory.
Maximum Level         := 4
Level Cost            := 35000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Cruiser Engineering
Tech Level Req 1      := 3

Name                  := Cargo Storage Facilities
Group                 := Engineering
Description           := Planetary storage compounds.
Maximum Level         := 1
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 4

Name                  := Escort Ships
Group                 := Ship Construction
Description           := The construction of small warships designed for escort roles.
Maximum Level         := 3
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Frigates
Tech Level Req 1      := 2

Name                  := Escort Capships
Group                 := Ship Construction
Description           := The construction of large capships designed for escort roles.
Maximum Level         := 3
Level Cost            := 35000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Escort Ships
Tech Level Req 1      := 3

Name                  := Crew Training
Group                 := Miscellaneous
Description           := The training of crews to resist boarding attempts.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Infantry
Group                 := Ground Combat
Description           := The training of infantrymen and the creation of their weapons.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Combat Vehicles
Group                 := Ground Combat
Description           := The construction of vehicles suitable for ground combat.
Maximum Level         := 2
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Infantry
Tech Level Req 1      := 5

Name                  := Armored Combat Vehicles
Group                 := Ground Combat
Description           := The construction of armor units to use as heavy battlefield units.
Maximum Level         := 3
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Combat Vehicles
Tech Level Req 1      := 2

Name                  := Artillery
Group                 := Ground Combat
Description           := Poorly armored artillery that can do massive amounts of damage to enemy armies.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Armored Combat Vehicles
Tech Level Req 1      := 2

Name                  := Starcraft Game
Group                 := a Starcraft Game
Description           := Starcraft Game technologies
Maximum Level         := 1
Level Cost            := 0
Start Level           := 0
Raise Level           := 0
Racial Area           := 300
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Protoss
Group                 := a Starcraft Game
Description           := Starcraft Protoss technologies
Maximum Level         := 1
Level Cost            := 0
Start Level           := 0
Raise Level           := 0
Racial Area           := 301
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Terran
Group                 := a Starcraft Game
Description           := Starcraft Terran technologies
Maximum Level         := 1
Level Cost            := 0
Start Level           := 0
Raise Level           := 0
Racial Area           := 302
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Zerg
Group                 := a Starcraft Game
Description           := Starcraft Zerg technologies
Maximum Level         := 1
Level Cost            := 0
Start Level           := 0
Raise Level           := 0
Racial Area           := 303
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Primal Unit
Group                 := a Starcraft Game
Description           := Starcraft Game technologies ok
Maximum Level         := 2
Level Cost            := 1000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Starcraft Game
Tech Level Req 1      := 1

Name                  := Upgraded Unit
Group                 := a Starcraft Game
Description           := Starcraft Game technologies ok
Maximum Level         := 2
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Starcraft Game
Tech Level Req 1      := 1
Tech Area Req 2       := Primal Unit
Tech Level Req 2      := 2

Name                  := Ship Constructer
Group                 := a Starcraft Game
Description           := Starcraft Game technologies
Maximum Level         := 5
Level Cost            := 25000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Starcraft Game
Tech Level Req 1      := 1

Name                  := Base Constructer
Group                 := a Starcraft Game
Description           := Starcraft Game technologies
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Starcraft Game
Tech Level Req 1      := 1

Name                  := Defensing System
Group                 := a Starcraft Game
Description           := Starcraft Game technologies
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Starcraft Game
Tech Level Req 1      := 1

Name                  := Hyper Advanced Technology
Group                 := a Starcraft Game
Description           := Starcraft Game technologies
Maximum Level         := 1
Level Cost            := 1000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Starcraft Game
Tech Level Req 1      := 1
Tech Area Req 2       := Ship constructer
Tech Level Req 2      := 5
Tech Area Req 3       := Base Constructer
Tech Level Req 3      := 2
Tech Area Req 4       := Defensing system
Tech Level Req 4      := 5

Name                  := Population Support Structures
Group                 := a Starcraft Game
Description           := Starcraft Game technologies. Resources recolting.
Maximum Level         := 10
Level Cost            := 1000
Start Level           := 0
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Starcraft Game
Tech Level Req 1      := 1

Name                  := Barracks
Group                 := a Starcraft Game
Description           := Starcraft Game technologies. Smalls SY.
Maximum Level         := 5
Level Cost            := 1000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Starcraft Game
Tech Level Req 1      := 1

Name                  := Factories
Group                 := a Starcraft Game
Description           := Starcraft Game technologies.Heavy SY.
Maximum Level         := 5
Level Cost            := 1000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Starcraft Game
Tech Level Req 1      := 1
Tech Area Req 2       := Barracks
Tech Level Req 2      := 5

Name                  := Research Centers
Group                 := a Starcraft Game
Description           := Starcraft Game technologies
Maximum Level         := 5
Level Cost            := 1000
Start Level           := 0
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Starcraft Game
Tech Level Req 1      := 1

Name                  := Spy Centers
Group                 := a Starcraft Game
Description           := Starcraft Game technologies
Maximum Level         := 5
Level Cost            := 1000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Starcraft Game
Tech Level Req 1      := 1

Name                  := Protoss Shielding
Group                 := a Starcraft Game
Description           := Starcraft Game technologies
Maximum Level         := 5
Level Cost            := 1000
Start Level           := 0
Raise Level           := 1
Racial Area           := 301
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Starcraft Game
Tech Level Req 1      := 1
Tech Area Req 2       := Protoss
Tech Level Req 2      := 1

Name                  := Zerg Regeneration
Group                 := a Starcraft Game
Description           := Starcraft Game technologies
Maximum Level         := 5
Level Cost            := 1000
Start Level           := 0
Raise Level           := 1
Racial Area           := 303
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Starcraft Game
Tech Level Req 1      := 1
Tech Area Req 2       := Zerg
Tech Level Req 2      := 1

Name                  := Terran Armoring
Group                 := a Starcraft Game
Description           := Starcraft Game technologies
Maximum Level         := 5
Level Cost            := 1000
Start Level           := 0
Raise Level           := 1
Racial Area           := 302
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Starcraft Game
Tech Level Req 1      := 1
Tech Area Req 2       := Terran
Tech Level Req 2      := 1

=======================================================================================
*END*
=======================================================================================
Name                  := 
Group                 := a Starcraft Game
Description           := Starcraft Game technologies
Maximum Level         := 1
Level Cost            := 1000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Starcraft Game
Tech Level Req 1      := 1